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Are you a fudging fudger?
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<blockquote data-quote="catsclaw227" data-source="post: 5113511" data-attributes="member: 14197"><p>Without going into specific detail (I want to take the toddler for walk, the weather is finally good!), the PCs went off the beaten path and the encounter wasn't something that I had an opportunity to put some thoughtful design into.</p><p></p><p>The base-level circumstances were in place, and the players knew of the situational circumstances after doing some investigation, and though normally the PCs would have been challenged, their plan would have made it much easier. Easier, meaning that if they rolled even moderately poorly, they could have won or at least not been as badly screwed as they were.</p><p></p><p>But this isn't as much about my bad decisions as a DM, yes I had a Bad DM Day, but instead it is about not letting a ghastly series of bad rolls kill the fun. </p><p></p><p>I even had one player, normally even-headed and laid-back, get badly frustrated. He even said to me that sometimes he wishes I would just fudge the dice when they are going that bad.</p><p></p><p>Hey, it was a bad game. They happen. The topic is about fudging dice, not so much about encounter design. Yes, they can run parallel, but no DM can account for a run of dice like they saw and still keep the game challenging most other times.</p></blockquote><p></p>
[QUOTE="catsclaw227, post: 5113511, member: 14197"] Without going into specific detail (I want to take the toddler for walk, the weather is finally good!), the PCs went off the beaten path and the encounter wasn't something that I had an opportunity to put some thoughtful design into. The base-level circumstances were in place, and the players knew of the situational circumstances after doing some investigation, and though normally the PCs would have been challenged, their plan would have made it much easier. Easier, meaning that if they rolled even moderately poorly, they could have won or at least not been as badly screwed as they were. But this isn't as much about my bad decisions as a DM, yes I had a Bad DM Day, but instead it is about not letting a ghastly series of bad rolls kill the fun. I even had one player, normally even-headed and laid-back, get badly frustrated. He even said to me that sometimes he wishes I would just fudge the dice when they are going that bad. Hey, it was a bad game. They happen. The topic is about fudging dice, not so much about encounter design. Yes, they can run parallel, but no DM can account for a run of dice like they saw and still keep the game challenging most other times. [/QUOTE]
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