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Are you a fudging fudger?
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<blockquote data-quote="Barastrondo" data-source="post: 5113905" data-attributes="member: 3820"><p>Absolutely. But sometimes it's the right choice. My wife made a remarkable statement after having played 4e for a bit of time: "You know, this is the first edition of D&D that I don't mind playing one-shots in." Ordinarily, her level of investment in a D&D game was solely tied to the amount of interest she'd invested in a character or a part of the setting over a long period of time. Now she was interested in the moving parts — the forced movement, the healing surges, the power choices, the role-specific tricks. Previously the mechanics were something she often tolerated in order to spend more time with a character; now they were interesting in their own right, and she <em>also</em> got to keep spending time with characters. It's still not a perfect system (oh, magic items as economy, I see you haven't slunk away yet), but it's doing something seriously right where she's concerned. Another longtime friend's the same way, and is delightedly planning the conversion of an old bard. </p><p></p><p>Is fudging the best or only way to fix the problems that might come up when we tangle with something unexpected with this ruleset? Maybe not. But it suffices, and options like "find another ruleset" are considerably worse for our purposes. It doesn't even come up that often; I've certainly spent more time answering questions and making clarifications about my game in this thread today than I've spent "fudging" over the last year.</p></blockquote><p></p>
[QUOTE="Barastrondo, post: 5113905, member: 3820"] Absolutely. But sometimes it's the right choice. My wife made a remarkable statement after having played 4e for a bit of time: "You know, this is the first edition of D&D that I don't mind playing one-shots in." Ordinarily, her level of investment in a D&D game was solely tied to the amount of interest she'd invested in a character or a part of the setting over a long period of time. Now she was interested in the moving parts — the forced movement, the healing surges, the power choices, the role-specific tricks. Previously the mechanics were something she often tolerated in order to spend more time with a character; now they were interesting in their own right, and she [I]also[/I] got to keep spending time with characters. It's still not a perfect system (oh, magic items as economy, I see you haven't slunk away yet), but it's doing something seriously right where she's concerned. Another longtime friend's the same way, and is delightedly planning the conversion of an old bard. Is fudging the best or only way to fix the problems that might come up when we tangle with something unexpected with this ruleset? Maybe not. But it suffices, and options like "find another ruleset" are considerably worse for our purposes. It doesn't even come up that often; I've certainly spent more time answering questions and making clarifications about my game in this thread today than I've spent "fudging" over the last year. [/QUOTE]
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