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<blockquote data-quote="steeldragons" data-source="post: 6681871" data-attributes="member: 92511"><p>As I'm currently thinking...</p><p></p><p>The main class will essentially follow the Warlock levels for when/where they get their tricks, follow Wizard spell progression. While I would LIKE to jut say draw from the Wizard [and/or Bard?] spell list...5e's system kind of demands that, as its own class, it needs its own class spell list. Which is fine, I can combine the flavors of spells I think a witch should have. </p><p></p><p>The base class might include some kind of "crafting" ability, for making potions, talismans...maybe [not 100% on] scribing scrolls, a "Hex" ability [or whole separate mechanic, to rival the Warlock "invocations"?], and I'm thinking a "group magic" [better name t.b.d.] mechanic/ability to help and/or use other spellcasters [which is practically everyone in 5e] to improve their own ritual casting (possibly spells also, at high level) potency.</p><p></p><p>I'm up in the air of the mandatory "familiar" thing...though it certainly matches lore. So that might get worked in as a base class feature as well.</p><p> </p><p>Subclasses, then, will be broken into what I am tentatively calling "Witchly Crafts" [heh heh. "witchcraft". geddit?] Again, final names/titles t.b.d.:</p><p>a "Moon/White Witch": healer, protector, dream magic, dispeller of evil magic and spirits, "do no harm" kinda witch</p><p>a "Hedge/Green Witch": the nature oriented, lots of plant magic and fae magic [enchantments/illusions], superior herbalism/potion making skill, the "rural wise woman" kinda witch...who can heal you or curse you as necessary. Often a trick or "catch" in their dealings.</p><p>a "Dark/Wicked" Witch: fairly self-explanatory, demon dealings, causing harm with impunity, spreading [and likely spurred on by] malice if not actually assisting/assisted by evil, the unabashed "user of black magic" kinda witch...that other witches both fear and despise.</p><p></p><p>Was debating a 4th (would prefer not to go more than 5 subclasses), "Grey/Luck Witch": Midway between the White and Black magic users, powers that harken to/brush up against Marvel's "Scarlet Witch", a manipulator of probability and luck to effect the outcome of other's actions, moreso than directly effecting others with their magic...but not sure if that's a strong enough archetype on its own to warrant a subclass or if it's the kind of thing that "any witch character of any subclass should be able to pull off."</p><p></p><p>But there's my thoughts thus far...now...a shower seems in order.</p></blockquote><p></p>
[QUOTE="steeldragons, post: 6681871, member: 92511"] As I'm currently thinking... The main class will essentially follow the Warlock levels for when/where they get their tricks, follow Wizard spell progression. While I would LIKE to jut say draw from the Wizard [and/or Bard?] spell list...5e's system kind of demands that, as its own class, it needs its own class spell list. Which is fine, I can combine the flavors of spells I think a witch should have. The base class might include some kind of "crafting" ability, for making potions, talismans...maybe [not 100% on] scribing scrolls, a "Hex" ability [or whole separate mechanic, to rival the Warlock "invocations"?], and I'm thinking a "group magic" [better name t.b.d.] mechanic/ability to help and/or use other spellcasters [which is practically everyone in 5e] to improve their own ritual casting (possibly spells also, at high level) potency. I'm up in the air of the mandatory "familiar" thing...though it certainly matches lore. So that might get worked in as a base class feature as well. Subclasses, then, will be broken into what I am tentatively calling "Witchly Crafts" [heh heh. "witchcraft". geddit?] Again, final names/titles t.b.d.: a "Moon/White Witch": healer, protector, dream magic, dispeller of evil magic and spirits, "do no harm" kinda witch a "Hedge/Green Witch": the nature oriented, lots of plant magic and fae magic [enchantments/illusions], superior herbalism/potion making skill, the "rural wise woman" kinda witch...who can heal you or curse you as necessary. Often a trick or "catch" in their dealings. a "Dark/Wicked" Witch: fairly self-explanatory, demon dealings, causing harm with impunity, spreading [and likely spurred on by] malice if not actually assisting/assisted by evil, the unabashed "user of black magic" kinda witch...that other witches both fear and despise. Was debating a 4th (would prefer not to go more than 5 subclasses), "Grey/Luck Witch": Midway between the White and Black magic users, powers that harken to/brush up against Marvel's "Scarlet Witch", a manipulator of probability and luck to effect the outcome of other's actions, moreso than directly effecting others with their magic...but not sure if that's a strong enough archetype on its own to warrant a subclass or if it's the kind of thing that "any witch character of any subclass should be able to pull off." But there's my thoughts thus far...now...a shower seems in order. [/QUOTE]
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