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<blockquote data-quote="steeldragons" data-source="post: 6687887" data-attributes="member: 92511"><p>How well do you (or anyone else!) think 5e could handle something following a calendar (rising/falling seasons/solstices/equinoxes) and/or moon cycle mechanic?</p><p></p><p>IIRC, Dragonlance's sourcebook for AD&D has a moon cycle mechanic with the mages of High Sorcery spells/magic saves or something waxing and waning with the world's moons...</p><p></p><p>Could that work for 5e or would it be too...I don't know setting dependent/specific/too much flavor..too much "Now I have to do accounting for the world's moons/days passing" griping from DMs?</p><p></p><p>I found a synopsis of Moldvay's list with some google-fu. All things I, basically, had in mind already. So that was heartening. Have to see what I can find on Kenson.</p><p></p><p>As for the concern about using cleric & wizard spells without stepping on each other's toes...my "Basic" homebrew game system that was created for my world setting of Orea used a "Witch" as a subclass/wild-type of Mage/Wizard that was permitted to choose from Illusion and Nature magic spells...that seemed to hit the right balance (and nicely differentiaating) without stepping on any toes. Of course, to port that to 5e, I would need to come up with a "Witch class Spell List" since all magic using classes get their own lists...But then, Arcane Trickster says "Illusion or Enchantment magic" and Eldritch Knight says "Evocation or Abjurataion magics"...so I suppose there is some precedent to work off of...</p></blockquote><p></p>
[QUOTE="steeldragons, post: 6687887, member: 92511"] How well do you (or anyone else!) think 5e could handle something following a calendar (rising/falling seasons/solstices/equinoxes) and/or moon cycle mechanic? IIRC, Dragonlance's sourcebook for AD&D has a moon cycle mechanic with the mages of High Sorcery spells/magic saves or something waxing and waning with the world's moons... Could that work for 5e or would it be too...I don't know setting dependent/specific/too much flavor..too much "Now I have to do accounting for the world's moons/days passing" griping from DMs? I found a synopsis of Moldvay's list with some google-fu. All things I, basically, had in mind already. So that was heartening. Have to see what I can find on Kenson. As for the concern about using cleric & wizard spells without stepping on each other's toes...my "Basic" homebrew game system that was created for my world setting of Orea used a "Witch" as a subclass/wild-type of Mage/Wizard that was permitted to choose from Illusion and Nature magic spells...that seemed to hit the right balance (and nicely differentiaating) without stepping on any toes. Of course, to port that to 5e, I would need to come up with a "Witch class Spell List" since all magic using classes get their own lists...But then, Arcane Trickster says "Illusion or Enchantment magic" and Eldritch Knight says "Evocation or Abjurataion magics"...so I suppose there is some precedent to work off of... [/QUOTE]
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