Are you a "loose" DM?

JesterPoet

First Post
C'mon, fess up.

Would your mother be asamed at the way you give out treasure and items with reckless abandon?

Do you find yourself "pushing" your players in modules so they can actually discover those incredibly well-hidden magic items (ahem... swallowed ring of wizardry... ahem...)

Do you have trouble sleeping at night, wondering if maybe you shouldn't have given those 1st level characters a magic item to start the adventure with?
 

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Actually, I am currently wondering if I am a bit too harsh on my players. Maybe I am making things a little too tough and they aren't having as much fun as they could be?
 

i have way too much fiber in my diet.

some would say i can crack walnuts with my... :D

tight, i tell you....real tight.

of course, it may be due to the beer and not the pretzels in my gaming. :D
 

I like teasing them after the fact "Well if you had gone here, this is what you would have found"

Otherwise I am not to harsh or to kind.
 

Not guilty.

I like to hide magic items in ingenious ways and my players know it. I try to correlate the difficulty of finding a monster's treasure hoard with that monster's intelligence score. If the players don't find anything, that's fine by me. When they do find something, the group shares the warmth of smugness all round.

I have trouble sleeping at night but I've never had (as a DM) a 1st lvl party start with anything more magical than a potion of cure light wounds.

But I'm not mean either. Really.
 

BardStephenFox said:
Actually, I am currently wondering if I am a bit too harsh on my players. Maybe I am making things a little too tough and they aren't having as much fun as they could be?
Don't know about you, but my players demand that I be ruthless about certain things, particularly wealth and magic. Don't know how I ended up with masochistic players, but so long as I'm not deliberately setting out to kill them in some rude fashion (ex: "5th Level Party, meet Mr. Pitfiend."), they want me to be arbitrary and stingy about it (i.e., give them just enough...).

We've also had a few of what I call the "Cowboy Bebop" adventures: Sure, there was a big payout, but they were so heavily fined/taxed from colatoral damage, who noticed?
 


I'm going to be the only one man enough to own up to being bad about dishing out magic items like candy. I don't DM much though. :)
 

JesterPoet said:
(ahem... swallowed ring of wizardry... ahem...)

Everyone always brings this up.

Anybody who's been playing D&D since 1e knows the FIRST thing you do with a dead roper is cut it open.

We found this with DM intervention whatsoever. (Course, our DM will swear he went easy on us with the encounter itself...)

Wulf
 

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