amethal said:I'm waiting for them to compile the issue into one PDF.
amethal said:I'm waiting for them to compile the issue into one PDF.
Lancelot said:(snip) 2) Online Dungeon's move to the Dungeon Delve format (or whatever it's called) makes it near useless to me. I dislike the format *that* much - it makes the module seem disjointed and difficult to read, and it seems to promote far more encounters that are simply tactical battle exercises. There are fewer puzzles, and opportunities to use skills creatively, and interesting NPCs, and complex political/social encounters. (snip)
Actually I find that hard to believe. I had no problem at all getting them in Germany (either from FLGS or directly from Paizo).Ethalias said:Amen to that! I would love to read them as print mags but those of us outside the US have never had that luxury..
Dice4Hire said:Frankly, it is not worth reading for me now, for several reasons
1: It is online. I don't generally read pdfs for fun online.
2: It has no adventure path. I never played one through, but I liked the design elements.
3: The adventures have an eulogy feel. WE never had a chance to print this (no one would LET us print this) while the magazine was viable, so let's print all those old ideas we had floating around because it does not matter anymore.
I know that sounds harsh, but I liked Dungeon a lot, and I'm still quite angry how WOTC killed it, and then left it in the ditch to rot.