Are you D&D edition agnostic when looking for pre-published adventures?

A couple of people bring up an intersting point. With regards to my existing library of adventures, well, most are from older editions. I was a 3PP adventure addict when it came to Goodman, Malhavoc, Necromancer, Paradigm Concepts, Atlas, AEG, Bastion, etc... So I have a ton of them to pull from and most of them are really good, or good enough to draw cool ideas from. I guess this is why edition bias never has been an issue with me with regards to adventures.

I also don't have the time to sandbox and do my own adventures, so I almost exclusively pull from existing material.

When buying new stuff, I tend towards 4e and Pathfinder stuff, but I haven't really bought many adventures in the past 2 years.

I started 4e in a trial by fire after it was released, converting an existing Age of Worms campaign and the PCs ended up being Paragon at the start of the conversion. I became good at finding equivalant and appropriate monsters and modifying the encounters to fit in with the 4e design space. (and this was before the DDI Monster Tools - that thing would have saved me hours and hours back then!)

Paizo does good adventures, so do the KQ patron projects, so they are always considered when seeking a good adventure.

I should look at some of the recent retro clone adventures.

El Mahdi said:
I'm kind of like the TNT network: "Story Matters Here!" System, mechanics, etc., have no impact on my decision to buy.
 

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The only two pre-published adventures I have are for Pathfinder, and while I like the system... One I played in two systems so far (MERP and Witcher), the other is waiting for it's turn. What system the adventure is for would matter only if I was given a booklet and told I have to DM in 2 hours.
Well, it wouldn't, if I intended to play 3.x or MERP, as I'm acquainted with those systems enough to re-calibrate other adventures to them on the fly.
But if I wasn't forced to do it as a quick stunt, what system it's for really wouldn't matter. I like to interpret the adventure my own way, which is also main reason why I don't use pre-published stuff. The Paizo adventures took me by heart - but it's not because of stat-blocks or magical items introduced, but because of the amount of ideas to be harvested, great background on NPC's, and rich descriptions of setting. None of which is system-dependant. I did use the stat-blocks in some fashion, but I can't remember how. I didn't spend a lot of time on it though, and it worked very well (some stuff I had to change during battles, because adding one category to crit for having bull-rush: oooh boy. That one I'll remember ;-)).


Just to get it out of my system: you've brought up interpretations instead of meanings. In this context it'd be something like: "I'm a 3.x DnD fan, I didn't play 4e and Pathfinder so I don't know which is better, hence I cannot (and will not) judge", or ". The interpretation you cited come rather from point of view that agnostic is a more shiny word for atheist, which is completely different (theological) context, and arguably rather incorrect (as in an actual agnostic, especially a religious one could be offended by this, but it could be correct statistically, most "agnostics" I've met were straight-atheists with love for buzz-words (yay bio-food. What other f**** kind is there?).
 

Mostly, but not quite. I am definitely more interested in pre-published adventures for the edition I am running (4e), as that saves me the most time.

That said, I do pick up the Pathfinder APs and have adventures from 1e,2e, and 3e to mine ideas from. Given the current size of my RPG library, I am unlikely to pick up random adventures for other editions of the game, although I might grab one if the price is right and it gets really good reviews or seems particularly interesting or in line with what I am doing in my campaign.
 

I generally consider modules in the three broad categories mentioned up-thread: TSR D&D, 3e (including 3e variants and Pathfinder), and 4e. While there are exceptions, I'm uninterested in buying/reading/converting modules created for 3e and 4e. It's not that I couldn't convert them, it's that it's too much of a bother, and I tend to dislike the approach and style of the 3e and 4e modules, without even considering the stats. In fact, I think the approach and style issue is a bigger problem for me than the stats.

These days, I'm mostly doing my own thing, in any case. I'm just not using modules as much as I did, back in the day.
 


Are you adventure edition agnostic?
Most definitely. . .

With the exception of one edition. :erm: And no, it's not because I won't buy from a certain company (which I won't, nowadays) or because I dislike the system in question (also true), but simply because, even if I found an adventure that I liked from, say, a current third party publisher. . . it's just too radically different a system - and implied setting - for me to bother.

So yeah, it just comes down to practical issues. Otherwise, I've been known to be pretty much omnivorous when it comes to adventures and sourcebooks.
 


Hypothetically, if I were in the market for an adventure, I would be edition agnostic.
I've used flavour material from sourcebooks of other editions in my games.

However, I've never actually run a published adventure, and the only ones I own were either free, gifts, or came with something else I wanted.
I may pillage them for ideas sometime, but I haven't felt the urge to do so yet.
 

Totally system and edition agnostic when it comes pre-published adventures. I've long used adventures from different editions and systems to provide not just a great game for my players, but for campaign inspiration as well.

That said, I find "delve" style adventures to be significantly less easy for me as a GM to use /convert. And these days, after repeated attempts to use them, I now ignore them altogether. Its not the edition of an adventure I stay away from, its the poor "delve" presentation that is an epic fail at my gaming table.
 

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