Are you D&D edition agnostic when looking for pre-published adventures?

Like some of the posters above I'm system agnostic. If a module has a good idea then I use it. I have run 2300 AD modules in GURPS, GURPS modules in Modern d20, GURPS modules in 3.x D&D, original BRP Call of Cthulhu modules in d20 CoC, and so on.
 

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Like some of the posters above I'm system agnostic. If a module has a good idea then I use it. I have run 2300 AD modules in GURPS, GURPS modules in Modern d20, GURPS modules in 3.x D&D, original BRP Call of Cthulhu modules in d20 CoC, Palladium Fantasy modules in 3.x D&D, and so on.
 

I DM Rules Cyclopedia D&D. It's pretty easy to convert just about anything into it, so I hoard adventures from all editions to use with it. For instance, I picked up a copy of Necropolis since I could easily fit the story into Nithia.

A nice thing about RCD&D is that stat blocks are so small and rudimentary that when pulling in a different edition adventure you don't have much work to do. I'd have more if I were statting things out for 3.5 or 4e.
 

I DM Labyrinth Lord, and though I don't buy adventures, I'm system agnostic. It's one of the big reasons I do so, actually. The game is simple enough that I can guesstimate about the right stats and hit dice and stuff, and then get to the ever-important task of playing.
 


I'm edition agnostic as far as D&D and a few other games (Warhammer FRP for example) are concerned. In that I'll use adventures written for on version of the game in a different version of the same game. As far as 'cross breeding' adventures i.e. a Basic D&D Adventure changed to fit GURPS or Call of Cthulhu, no I don't do that much at all.

In general I stick to similar genres/rules mechanics as much as possible when converting although Cyberpunk and Shadowrun had enough in common to allow for a few conversions over the years.
 

I am probably about 50-60% edition agnostic when it comes to shopping for adventures, and am totally edition agnostic when it comes to choosing which adventure I already have that I am going to run (when I do run canned adventures, which is not super often).
 

Nope. I generally only look into adventures of the game/edition I'm currently DMing.

However, I do convert modules I've bought in the past and adapt them to different rpgs/editions.
 

I'm completely edition agnostic.

I run 4E but most of my ideas come from BECMI, 1E and 2E adventures. When I've exhausted those ideas I am sure I will be mining my extensive Pathfinder collection for more ideas.

It seems I am not alone in thinking that 4E adventures suck (although I have enjoyed reading The Slaying Stone, The Orcs of Stonefang Pass and Tomb of Horrors: it seems WotC has started to relearn how to publish good adventures) but Paizo still keeps me happy.

The DDi version of Dungeon seems to publish only one real adventure a month or so so it's also becoming less useful as a resource. Fortunately I have a stack of back issues for earlier editions.
 

Yup. When it comes to me and adventures, I'm kind of like the TNT network: "Story Matters Here!" System, mechanics, etc., have no impact on my decision to buy.
 

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