Destil said:It could get on your nerves seeing a crit on a 12, but:
a) You still need to confirm the crit
b) Statistacialy it's been shown to be not that big a deal.
I think you have to be more precise on what you're talking about here. Statistically, the 12-20 crit range thing is not that big a deal _compared to other weapons_. A rapier/falchion with keen and Improved Crit is not overpoweringly better than a longsword/greatsword with keen and Improved Crit, or an axe with the same.
This change, by the same token, won't change that. The rapier/falchion still won't be overpoweringly better than the longsword/greatsword; everybody's damage is being reduced by the same factor.
What it will do, however, is reduce the lethality somewhat at high levels, which for me, is a plus. The guy playing the fighter gets aggravated when the wizard disintegrates the bad guy in one round. However, the guy playing the wizard might also get aggravated when the fighter blows the bad guy apart with a full attack, including three crits, in one round. What's good for the goose is good for the gander, I say; if save DCs and a bunch of broken spells are being nerfed, then crits are also fair game.