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Are You Happy with the Selection of Subclasses?
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<blockquote data-quote="fluffybunbunkittens" data-source="post: 9130249" data-attributes="member: 7037492"><p>When you're paring things back down to just four, I would definitely pick conceptually stronger archetypes than what many classes seem to be getting. I know 'buy our previous books, they're still good!' muddies the waters on that, so I'll just ignore that and treat this list as a new core book that shows you What These Classes Are About.</p><p></p><p>Barbarian: world tree is weird (tries to be Kratos? maybe?) and I'm surprised this isn't Ancestral Guardian, which was its own kind of tanky protector, and ancestor spirits are definitely on theme. Zealot has religious connotations, so I don't think it should thematically be under Barbarian. Wildheart is awful, because it is done <em>so much better</em> in BG3, and that hurts because thematically it is my favorite and the most barbarian-y option.</p><p></p><p>Cleric gets three actual common archetypes, and then there's Trickery out of nowhere, because Ninja Cleric is a core concept? I'm giving them a pass on just using domains for these, because deities are inherently tied to the setting, so it's harder to make setting-optional subclasses... <em>so why ninja clerics</em></p><p></p><p>Fighter gets Brawler, a complete catastrophe mechanically, so why are they trying to put it in with barely any time for feedback or revisions? Likely because they <em>cannot tell</em> it is incredibly bad. So that's half of Fighter subclasses wasted, because Champion still exists.</p><p></p><p>Ranger, my objection is that Gloom Stalker and Hunter are not themes, it's just what you were going to do anyways. Fey Wanderer, meanwhile, is mechanically and thematically great.</p><p></p><p>Sorcerer is in a weird place if they're really going to put Aberrant Mind and Clockwork Soul in. Decide what a Sorcerer is, please, I thought they were bloodlines and now they're not. I am not feeling how Sorcerers are separate from Warlocks thematically, or Wizards mechanically. But, Wild Magic is playable for the first time in 10 years, so that's something.</p><p></p><p>Wizard sticks to the magic schools, which is, like, awful. No-one is excited about abjuration - a wizard specializing in wards and protective magics could be a theme, but telling us the name of his 3rd year wizard studies class isn't. And you cannot cover more than four of them, which makes them even worse as a choice.</p></blockquote><p></p>
[QUOTE="fluffybunbunkittens, post: 9130249, member: 7037492"] When you're paring things back down to just four, I would definitely pick conceptually stronger archetypes than what many classes seem to be getting. I know 'buy our previous books, they're still good!' muddies the waters on that, so I'll just ignore that and treat this list as a new core book that shows you What These Classes Are About. Barbarian: world tree is weird (tries to be Kratos? maybe?) and I'm surprised this isn't Ancestral Guardian, which was its own kind of tanky protector, and ancestor spirits are definitely on theme. Zealot has religious connotations, so I don't think it should thematically be under Barbarian. Wildheart is awful, because it is done [I]so much better[/I] in BG3, and that hurts because thematically it is my favorite and the most barbarian-y option. Cleric gets three actual common archetypes, and then there's Trickery out of nowhere, because Ninja Cleric is a core concept? I'm giving them a pass on just using domains for these, because deities are inherently tied to the setting, so it's harder to make setting-optional subclasses... [I]so why ninja clerics[/I] Fighter gets Brawler, a complete catastrophe mechanically, so why are they trying to put it in with barely any time for feedback or revisions? Likely because they [I]cannot tell[/I] it is incredibly bad. So that's half of Fighter subclasses wasted, because Champion still exists. Ranger, my objection is that Gloom Stalker and Hunter are not themes, it's just what you were going to do anyways. Fey Wanderer, meanwhile, is mechanically and thematically great. Sorcerer is in a weird place if they're really going to put Aberrant Mind and Clockwork Soul in. Decide what a Sorcerer is, please, I thought they were bloodlines and now they're not. I am not feeling how Sorcerers are separate from Warlocks thematically, or Wizards mechanically. But, Wild Magic is playable for the first time in 10 years, so that's something. Wizard sticks to the magic schools, which is, like, awful. No-one is excited about abjuration - a wizard specializing in wards and protective magics could be a theme, but telling us the name of his 3rd year wizard studies class isn't. And you cannot cover more than four of them, which makes them even worse as a choice. [/QUOTE]
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