Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Are You Happy with the Selection of Subclasses?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Remathilis" data-source="post: 9130922" data-attributes="member: 7635"><p>Draconic gets Tough (+1 hp per level) and Unarmed Defense. Plus they speak draconic and can be understood by any dragon (in case the latter doesn't speak draconic, I guess). </p><p>Wild gets a 5% chance to use a wild surge 1/day and advantage 1/day, with a mini-game that allows you to regain both.</p><p>Aberrant gets five spells (two first, two second, 1 cantrip) and telepathic contact (as per the Goolock). </p><p>Clockwork gets four spells (two first, two second) and can negate advantage or disadvantage to a roll prof-mod per day. </p><p></p><p>Wild's 5% chance of forcing a surge roll is situational, and the Tides of Chaos mini-game is interesting. Draconic gives nothing but passive buffs to a character who has no reason to be in melee. Aberrant gives actual psionic powers and appropriate spells, Clockwork does the something similar to wild (affect rolls) and four spells. The 2014 subs are outgunned. </p><p></p><p>At 6th level, they each gain the following:</p><p>Draconic: + Cha to damage spells of the appropriate element, and 1 resistance. As noted, there isn't a lot of acid, cold, or poison spells on the sorcerer list and you need Xanathar's to get cold spells to work. This ability only is great if you pick fire. </p><p>Wild: 1 SP to add retroactive guidance/bless to a single d20 roll. </p><p>Aberrant: Two more spells known (3rd level), cast spells off your bonus list for SP cost equal to spell level with no components. Plus immunity to charm/frightened.</p><p>Clockwork: Two more 3rd level spells known plus spend SP to create a ward that effectively gives 1d8 temp hp "shield" per SP to a creature.</p><p></p><p>Again, the choice is pretty easy.</p><p></p><p>I'm not going to go on to 14th and 18th, since most campaigns peter out before those levels, but suffice to say I don't think either draconic or WM makes a strong showing at either level.</p></blockquote><p></p>
[QUOTE="Remathilis, post: 9130922, member: 7635"] Draconic gets Tough (+1 hp per level) and Unarmed Defense. Plus they speak draconic and can be understood by any dragon (in case the latter doesn't speak draconic, I guess). Wild gets a 5% chance to use a wild surge 1/day and advantage 1/day, with a mini-game that allows you to regain both. Aberrant gets five spells (two first, two second, 1 cantrip) and telepathic contact (as per the Goolock). Clockwork gets four spells (two first, two second) and can negate advantage or disadvantage to a roll prof-mod per day. Wild's 5% chance of forcing a surge roll is situational, and the Tides of Chaos mini-game is interesting. Draconic gives nothing but passive buffs to a character who has no reason to be in melee. Aberrant gives actual psionic powers and appropriate spells, Clockwork does the something similar to wild (affect rolls) and four spells. The 2014 subs are outgunned. At 6th level, they each gain the following: Draconic: + Cha to damage spells of the appropriate element, and 1 resistance. As noted, there isn't a lot of acid, cold, or poison spells on the sorcerer list and you need Xanathar's to get cold spells to work. This ability only is great if you pick fire. Wild: 1 SP to add retroactive guidance/bless to a single d20 roll. Aberrant: Two more spells known (3rd level), cast spells off your bonus list for SP cost equal to spell level with no components. Plus immunity to charm/frightened. Clockwork: Two more 3rd level spells known plus spend SP to create a ward that effectively gives 1d8 temp hp "shield" per SP to a creature. Again, the choice is pretty easy. I'm not going to go on to 14th and 18th, since most campaigns peter out before those levels, but suffice to say I don't think either draconic or WM makes a strong showing at either level. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Are You Happy with the Selection of Subclasses?
Top