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Are You Happy with the Selection of Subclasses?
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<blockquote data-quote="squibbles" data-source="post: 9131050" data-attributes="member: 6937590"><p>Rage as religious ecstasy makes sense conceptually, and it's pretty on brand with the (dubious) historical accounts of berserker rage. I'm not saying the subcass does the archetype well, but it's not a ridiculous idea. And barbarian archetypes are generally pretty thin; battlerager, storm herald, wild magic, and world tree are all pretty weird and niche. The only subclass that has much thematic resonance is beast, in that it's basically lycanthropy (terianthropy actually).</p><p></p><p></p><p>Why does the monk class need to go? It has bad mechanics, sure, but there's lots of fiction and character ideas that a monk class makes possible. The Four Elements monk is awful, sure, but it's not bad to have Avatar style bending represented in the game.</p><p></p><p></p><p>I like the theme that oath of glory serves, but you're right that it fits pretty loosely with the paladin class. It makes a lot of sense in Theros, but not so much otherwise. A lot of these features--like a feature called "living legend"--would make so much more sense on the fighter's champion subclass (instead of its weak, boring, crit-fishing feature).</p><p></p><p></p><p>Getting rid of the vanilla ranger would be an interesting direction, which hadn't occurred to me. If they did do that though, I'd want them to replace it with a <em>revised </em>monster hunter subclass, since that's a more universal theme, and since there's a big contemporary fantasy series--the witcher series--which makes that theme more relevant.</p><p></p><p></p><p>Good observations. Maybe assassin doesn't work in 5e. But it'd be a hell of an archetype to leave out.</p><p></p><p>Could another class do it? Like, rename the gloom stalker to assassin, and lean in to its poweful first strike, disguise self, and invisibility to darkvision.</p><p></p><p></p><p>Yeah, I agree with that. If you're not gonna do 8+ wizard subclasses, and represent all the schools, then have one non-school wizard, and pick the most interesting and resonant schools for the remaining three. I'd go with bladesinger, evoker, illusionist, necromancer, with evoker being the generic wizard option (since it's not that interesting mechanically or thematically, really).</p><p></p><p>----</p><p></p><p>Thanks for the detailed reply [USER=18]@Ruin Explorer[/USER] !</p></blockquote><p></p>
[QUOTE="squibbles, post: 9131050, member: 6937590"] Rage as religious ecstasy makes sense conceptually, and it's pretty on brand with the (dubious) historical accounts of berserker rage. I'm not saying the subcass does the archetype well, but it's not a ridiculous idea. And barbarian archetypes are generally pretty thin; battlerager, storm herald, wild magic, and world tree are all pretty weird and niche. The only subclass that has much thematic resonance is beast, in that it's basically lycanthropy (terianthropy actually). Why does the monk class need to go? It has bad mechanics, sure, but there's lots of fiction and character ideas that a monk class makes possible. The Four Elements monk is awful, sure, but it's not bad to have Avatar style bending represented in the game. I like the theme that oath of glory serves, but you're right that it fits pretty loosely with the paladin class. It makes a lot of sense in Theros, but not so much otherwise. A lot of these features--like a feature called "living legend"--would make so much more sense on the fighter's champion subclass (instead of its weak, boring, crit-fishing feature). Getting rid of the vanilla ranger would be an interesting direction, which hadn't occurred to me. If they did do that though, I'd want them to replace it with a [I]revised [/I]monster hunter subclass, since that's a more universal theme, and since there's a big contemporary fantasy series--the witcher series--which makes that theme more relevant. Good observations. Maybe assassin doesn't work in 5e. But it'd be a hell of an archetype to leave out. Could another class do it? Like, rename the gloom stalker to assassin, and lean in to its poweful first strike, disguise self, and invisibility to darkvision. Yeah, I agree with that. If you're not gonna do 8+ wizard subclasses, and represent all the schools, then have one non-school wizard, and pick the most interesting and resonant schools for the remaining three. I'd go with bladesinger, evoker, illusionist, necromancer, with evoker being the generic wizard option (since it's not that interesting mechanically or thematically, really). ---- Thanks for the detailed reply [USER=18]@Ruin Explorer[/USER] ! [/QUOTE]
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