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Are you moving from 5E to PF2?
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<blockquote data-quote="niklinna" data-source="post: 7646930" data-attributes="member: 71235"><p>I wouldn't say I'm moving to PF2 from anything, but I will say I hate 5e, and PF2 addresses some of my specific hatreds, in particular the package-deal nature of classes that lock you into arbitrary bundles of subclass features. In PF2, where features are bundled together, it has so far in my reading been well motivated and sensible, providing a sense of unity to contrast with the humongous selection of unbundled feats. In 5e, everything feels like a straitjacket; in PF2, I have a touchstone of set feats from which to expand upon to my heart's content.</p><p></p><p>I also really like the action economy and unified formula for saves, skills, attacks, and such. Although the latter is still too complicated with numbers, and the training level thing came out an awful mess on the character sheet (which is a general mess to begin with), you do figure out <strong>everything</strong> in the same way, which is quite nice.</p><p></p><p>As for organization, even with the chapter tabs, too much info is spread around. The Alchemist class alone referred me to four other parts of the book for fundamental info, and sadly, the PDF doesn't include any hyperlinks.</p><p></p><p>Anyhow, I am curious to find a group to try PF2 with, even if only a one-shot. I have zero interest in 5e.</p></blockquote><p></p>
[QUOTE="niklinna, post: 7646930, member: 71235"] I wouldn't say I'm moving to PF2 from anything, but I will say I hate 5e, and PF2 addresses some of my specific hatreds, in particular the package-deal nature of classes that lock you into arbitrary bundles of subclass features. In PF2, where features are bundled together, it has so far in my reading been well motivated and sensible, providing a sense of unity to contrast with the humongous selection of unbundled feats. In 5e, everything feels like a straitjacket; in PF2, I have a touchstone of set feats from which to expand upon to my heart's content. I also really like the action economy and unified formula for saves, skills, attacks, and such. Although the latter is still too complicated with numbers, and the training level thing came out an awful mess on the character sheet (which is a general mess to begin with), you do figure out [b]everything[/b] in the same way, which is quite nice. As for organization, even with the chapter tabs, too much info is spread around. The Alchemist class alone referred me to four other parts of the book for fundamental info, and sadly, the PDF doesn't include any hyperlinks. Anyhow, I am curious to find a group to try PF2 with, even if only a one-shot. I have zero interest in 5e. [/QUOTE]
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