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Are you moving from 5E to PF2?
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<blockquote data-quote="Steel_Wind" data-source="post: 7786243" data-attributes="member: 20741"><p>I am currently GMing two PF1 APs and playing in another. Those will all stay in PF1 and run to completion (whenever that is).</p><p></p><p>I am a Paizo subscriber and will continue to receive everything for PF2. I am interested in running <em>Agents of Edgewatch</em>, the all urban investigation AP set in Absalom that will be released at Gencon 2020 (<em>Absalom: CSI</em> basically). So by the end of 2020, one of my PF1 APs I am GMing will be done and I'll have the time available to run a PF2 AP, however...</p><p></p><p>There are serious problems with me running PF2 right now. Firstly, we play via VTT -- and the VTT tools in D20Pro are simply not there yet. They are not there for <em>any</em> VTT, frankly. I am a huge fan of Herolab (now called "Herolab Classic") and I have everything available for it, obtained at considerable expense over the past ~decade. It is a vital tool in organizing, marshaling and building out my VTT campaigns. D20Pro is designed to work with Herolab. It does so wonderfully, too. But that's Herolab Classic -- and there won't be a Herolab Classic for PF2. For PF2, it is <em><strong>only</strong></em> <em>Herolab Online.</em></p><p></p><p>And that's the problem. The authors of Herolab, Lone Wolf Development, have been developing Herolab Online now for more than 2 years. I bought it for PF2 last week and I have to say that this software is not even <em>close</em> to being ready. The <em>Bestiary </em>feature doesn't work and isn't yet implemented to even what anyone would fairly call <em>beta</em>. The character generation part of the software <em>mostly</em> works, sure, but that's it. There is no Tactical Console, no Encounter Builder, and no means to download .por files to import into a VTT if any VTT supported this feature (which, right now, they don't). <a href="https://forums.wolflair.com/showpost.php?p=281196&postcount=9" target="_blank">LWD has said </a>these options are "in development" and will be launched as "Campaign Theater" for HLO in the "near future".</p><p></p><p>I hope they do all that they have promised to do in the next 12-18 months. But right now? I'm not feeling terribly sanguine about it. None of this is Paizo's fault -- but that doesn't stop it from being Paizo's problem, just the same.</p><p></p><p>For all of that, PF2 looks interesting, and is certain to improve over the next 12 months with more products coming from Paizo to expand it to the point where it is near the point where Paizo was with PF in 2010. So all of that is <strong>good</strong>. I wish it were only that easy.</p></blockquote><p></p>
[QUOTE="Steel_Wind, post: 7786243, member: 20741"] I am currently GMing two PF1 APs and playing in another. Those will all stay in PF1 and run to completion (whenever that is). I am a Paizo subscriber and will continue to receive everything for PF2. I am interested in running [I]Agents of Edgewatch[/I], the all urban investigation AP set in Absalom that will be released at Gencon 2020 ([I]Absalom: CSI[/I] basically). So by the end of 2020, one of my PF1 APs I am GMing will be done and I'll have the time available to run a PF2 AP, however... There are serious problems with me running PF2 right now. Firstly, we play via VTT -- and the VTT tools in D20Pro are simply not there yet. They are not there for [I]any[/I] VTT, frankly. I am a huge fan of Herolab (now called "Herolab Classic") and I have everything available for it, obtained at considerable expense over the past ~decade. It is a vital tool in organizing, marshaling and building out my VTT campaigns. D20Pro is designed to work with Herolab. It does so wonderfully, too. But that's Herolab Classic -- and there won't be a Herolab Classic for PF2. For PF2, it is [I][B]only[/B][/I] [I]Herolab Online.[/I] And that's the problem. The authors of Herolab, Lone Wolf Development, have been developing Herolab Online now for more than 2 years. I bought it for PF2 last week and I have to say that this software is not even [I]close[/I] to being ready. The [I]Bestiary [/I]feature doesn't work and isn't yet implemented to even what anyone would fairly call [I]beta[/I]. The character generation part of the software [I]mostly[/I] works, sure, but that's it. There is no Tactical Console, no Encounter Builder, and no means to download .por files to import into a VTT if any VTT supported this feature (which, right now, they don't). [URL='https://forums.wolflair.com/showpost.php?p=281196&postcount=9']LWD has said [/URL]these options are "in development" and will be launched as "Campaign Theater" for HLO in the "near future". I hope they do all that they have promised to do in the next 12-18 months. But right now? I'm not feeling terribly sanguine about it. None of this is Paizo's fault -- but that doesn't stop it from being Paizo's problem, just the same. For all of that, PF2 looks interesting, and is certain to improve over the next 12 months with more products coming from Paizo to expand it to the point where it is near the point where Paizo was with PF in 2010. So all of that is [B]good[/B]. I wish it were only that easy. [/QUOTE]
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