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Are you moving from 5E to PF2?
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<blockquote data-quote="jsaving" data-source="post: 7790008" data-attributes="member: 16726"><p>Our PF1 group has now spent a couple of weeks with PF2. Our experience wasn't as positive as some of the people in this thread and we're currently weighing whether to give 5e a try once our current campaign is over. </p><p></p><p>Our main issue is what we see as an over-emphasis on simplicity and standardization, which is ironically what drove us from 4e to PF1 in the first place. If some PF1 gamers struggled to add up numbers from multiple tables for their multiclassed characters, we don't see why PF2's answer was to take away flexible multiclassing entirely and replace it with a few feats. If some PF1 players had trouble keeping track of skill points at every level, we don't understand why PF2's answer was to remove most of the granularity and replace it with 5 skill ranks, especially when it's so easy for characters to start life with a couple of ranks and hence have only a couple more to go over their 20-level career. And if some PF1 players were bewildered when their class let them choose a feat from a large list, we don't see why PF2's response was to take away those options and ensure players are nearly always choosing from a highly circumscribed list. </p><p></p><p>For these reasons and others, we don't fully agree with those who say the PF2 ruleset reduces complexity without sacrificing depth. However there were also some positive features of the new ruleset. We found champions to be a nice and logical evolution of the paladin and inquisitor classes, for example. We really liked the new sorcerer class which finally permits spontaneous divine spellcasting without the sometimes-tedious idiosyncrasies of the oracle class. We were intrigued by the new occult power source as well as the fleshing-out of the bard's spell list. We even thought the paring-back of animal companions and sneak attack damage made sense, though a few players joked they'd need to seriously rework their builds. </p><p></p><p>Our group will make a final decision later this year on which ruleset to use for our next campaign. In the meantime, best wishes to all who are struggling with similar decisions as well as those who are happier with how PF2 turned out.</p></blockquote><p></p>
[QUOTE="jsaving, post: 7790008, member: 16726"] Our PF1 group has now spent a couple of weeks with PF2. Our experience wasn't as positive as some of the people in this thread and we're currently weighing whether to give 5e a try once our current campaign is over. Our main issue is what we see as an over-emphasis on simplicity and standardization, which is ironically what drove us from 4e to PF1 in the first place. If some PF1 gamers struggled to add up numbers from multiple tables for their multiclassed characters, we don't see why PF2's answer was to take away flexible multiclassing entirely and replace it with a few feats. If some PF1 players had trouble keeping track of skill points at every level, we don't understand why PF2's answer was to remove most of the granularity and replace it with 5 skill ranks, especially when it's so easy for characters to start life with a couple of ranks and hence have only a couple more to go over their 20-level career. And if some PF1 players were bewildered when their class let them choose a feat from a large list, we don't see why PF2's response was to take away those options and ensure players are nearly always choosing from a highly circumscribed list. For these reasons and others, we don't fully agree with those who say the PF2 ruleset reduces complexity without sacrificing depth. However there were also some positive features of the new ruleset. We found champions to be a nice and logical evolution of the paladin and inquisitor classes, for example. We really liked the new sorcerer class which finally permits spontaneous divine spellcasting without the sometimes-tedious idiosyncrasies of the oracle class. We were intrigued by the new occult power source as well as the fleshing-out of the bard's spell list. We even thought the paring-back of animal companions and sneak attack damage made sense, though a few players joked they'd need to seriously rework their builds. Our group will make a final decision later this year on which ruleset to use for our next campaign. In the meantime, best wishes to all who are struggling with similar decisions as well as those who are happier with how PF2 turned out. [/QUOTE]
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