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<blockquote data-quote="Acolyte of Zothique" data-source="post: 7795167" data-attributes="member: 6852701"><p>Well, I'm also focusing on the DM side. In my experience with late era AD&D 2e with player splat crunch; 3.0 and 3.5 I found that added player crunch feeds into the complexity of running the game. Sessions would grind along as players were constantly working out all the bonuses and permutations of the extra rules provided by feats; added rules options etc. Therefore, as far as I am concerned, keeping a fair balance of player choice vs. ease of DMing is preferable.</p><p></p><p>In my current 5E Ravenloft campaign I allow subclass options and spells from Xanathar's Guide plus some converted Ravenloft specific options from the DMs Guild. And that's it. I have not had a single player complain there were not enough options for them. My group are a mix of 3.5 veterans and people completely new to the game, I have managed to get the newbies up and running in probably about 40 minutes. And the group are currently 8th level.</p><p></p><p>This is my actual experience and I've been running 5e since early 2015, pre-Critical Role. 5e, for me, does walk that fine line between too little and too much player crunch. And it's not as though more stuff isn't coming - we have more options in the upcoming Eberron campaign guide; existing stuff in Guildmasters Guide to Ravnica; Psionic rules in the pipeline and Mike Mearls has already hinted that a Xanathar's 2 could materialise in the next couple of years.</p><p></p><p>I think honestly that people should be careful when they wish for masses of player options, rules for every occasion etc. They might get what they asked for but probably not what they expected. I'm astonished Paizo have taken the route they have; have they learned nothing from 3.5? After 12 years?!</p><p></p><p>As for DM support? I guess I'm fortunate that I'm O.K. using older edition stuff from the DMs Guild plus monster conversions (also from the DMs Guild). Anything else I either create myself or stripmine from the 5e adventures. It helps that the 5e adventure books were specifically designed so that bits could be lifted out of them and used however you like. Any claims that 5e does not have enough support is frankly nonsense. I blame Millenial attitudes quite honestly.</p></blockquote><p></p>
[QUOTE="Acolyte of Zothique, post: 7795167, member: 6852701"] Well, I'm also focusing on the DM side. In my experience with late era AD&D 2e with player splat crunch; 3.0 and 3.5 I found that added player crunch feeds into the complexity of running the game. Sessions would grind along as players were constantly working out all the bonuses and permutations of the extra rules provided by feats; added rules options etc. Therefore, as far as I am concerned, keeping a fair balance of player choice vs. ease of DMing is preferable. In my current 5E Ravenloft campaign I allow subclass options and spells from Xanathar's Guide plus some converted Ravenloft specific options from the DMs Guild. And that's it. I have not had a single player complain there were not enough options for them. My group are a mix of 3.5 veterans and people completely new to the game, I have managed to get the newbies up and running in probably about 40 minutes. And the group are currently 8th level. This is my actual experience and I've been running 5e since early 2015, pre-Critical Role. 5e, for me, does walk that fine line between too little and too much player crunch. And it's not as though more stuff isn't coming - we have more options in the upcoming Eberron campaign guide; existing stuff in Guildmasters Guide to Ravnica; Psionic rules in the pipeline and Mike Mearls has already hinted that a Xanathar's 2 could materialise in the next couple of years. I think honestly that people should be careful when they wish for masses of player options, rules for every occasion etc. They might get what they asked for but probably not what they expected. I'm astonished Paizo have taken the route they have; have they learned nothing from 3.5? After 12 years?! As for DM support? I guess I'm fortunate that I'm O.K. using older edition stuff from the DMs Guild plus monster conversions (also from the DMs Guild). Anything else I either create myself or stripmine from the 5e adventures. It helps that the 5e adventure books were specifically designed so that bits could be lifted out of them and used however you like. Any claims that 5e does not have enough support is frankly nonsense. I blame Millenial attitudes quite honestly. [/QUOTE]
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