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Are you moving from 5E to PF2?
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<blockquote data-quote="pcrotteau" data-source="post: 7795328" data-attributes="member: 6682315"><p>As a late bloomer to rpg running/playing, I'm not moving from 5e to PF2. I will naturally seek out a PF2 game over 5e. </p><p></p><p>I've run some of the 5e WotC adventures (only Curse of Strahd to completion) and had generally positive experiences. The party composition was almost always the same or had no real differences across the builds of the different classes. Sure the roleplay of each was different which is what set them apart, but this rogue or that rogue were always pretty similar in execution.</p><p></p><p>On the flip side I ran a couple hundred PF1 adventures for organized play and there were TOO many different builds coming at me. The mechanics were wildly differing. The occasional core class without an archetype was always a breath of fresh air. </p><p></p><p>PF2 is giving me a new system to run with the old setting, new ways of looking at old classes, and a reason to get back to the table again (was kind of burned out after running 2-3 games a week for a year and a half).</p><p></p><p>I'm not going to quit 5e, just not look for other sessions of it very hard. Most of the adventures coming out are retreads of old classics, some are better than others, but still no new ideas.</p></blockquote><p></p>
[QUOTE="pcrotteau, post: 7795328, member: 6682315"] As a late bloomer to rpg running/playing, I'm not moving from 5e to PF2. I will naturally seek out a PF2 game over 5e. I've run some of the 5e WotC adventures (only Curse of Strahd to completion) and had generally positive experiences. The party composition was almost always the same or had no real differences across the builds of the different classes. Sure the roleplay of each was different which is what set them apart, but this rogue or that rogue were always pretty similar in execution. On the flip side I ran a couple hundred PF1 adventures for organized play and there were TOO many different builds coming at me. The mechanics were wildly differing. The occasional core class without an archetype was always a breath of fresh air. PF2 is giving me a new system to run with the old setting, new ways of looking at old classes, and a reason to get back to the table again (was kind of burned out after running 2-3 games a week for a year and a half). I'm not going to quit 5e, just not look for other sessions of it very hard. Most of the adventures coming out are retreads of old classics, some are better than others, but still no new ideas. [/QUOTE]
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