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Are you moving from 5E to PF2?
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<blockquote data-quote="Campbell" data-source="post: 7796229" data-attributes="member: 16586"><p>In many ways I feel like Pathfinder 2 allows for more diverse builds, but it is not as readily apparent because Pathfinder expresses character capability more in terms of the things your character can do than numbers on a character sheet. 2 Monks could look really similar in terms of the numbers on their character sheet even though they play dramatically differently.</p><p></p><p>Here are some areas where I think Pathfinder 2 excels in terms of character diversity :</p><ul> <li data-xf-list-type="ul">Classes have very few set in stone features. Most of the things that define your class have been diverted to class feats that allow you to customize what kind of Monk or Champion you want to be. A monk can be a pure brawler, extremely mystical, focused on athleticism, or whatever combination of things you want them to be. Most classes are extremely diverse in the sort of things they can do.</li> <li data-xf-list-type="ul">Ancestries likewise come with fewer defined package features. You get to decide what kind of Dwarf or Elf you want to be.</li> <li data-xf-list-type="ul">Every class can be as good at any skill in the game as any other class, barring special class features that extend skills. I can play the party face just as well as a fighter as with a bard. You can play a sneaky Barbarian. There is no need to multi-class with a Rogue just to be capable with skills. A human can even start with 3 additional trained skills so even with a Fighter or Barbarian you can play a renaissance man with 8 (9 if you count the lore skill from your background) trained skills with an Intelligence of 10.</li> <li data-xf-list-type="ul">Skill feats allow characters with very similar skills to play out very differently at the table. Where you choose to invest skill feats can be character defining in a way that having a couple ranks of difference just would not.</li> <li data-xf-list-type="ul">Archetype based multi-classing allows you to pick just the features of a class you want without incurring the baggage of the class that you do not want. You also give up far less for it because you still progress in your core class features. I can easily see a fighter who multi-classes into Monk specifically for stuff like water running, running up walls, and maybe a few ki spells to represent a mystical swordsman without the baggage of the unarmed fighting stuff.</li> <li data-xf-list-type="ul">There is far better support for multi-class casters from either side. A fighter can gain up to 8th level spells multi-classing as a wizard. A wizard can become better at combat while retaining much of their spell casting prowess. Gishes are a lot stronger.</li> <li data-xf-list-type="ul">Speaking of archetypes now most archetypes are meant for every class. Because classes have the same class feat progression they no longer have to design an archetype specifically for each class. So when the Advanced Player's Guide comes out your Wizard could be an Acrobat just as easily as a Rogue. <br /> <br /> I will concede that right now General Feats are fairly boring. Most of the time I would probably opt to pick up another skill feat than use one of the listed General Feats. I will also concede that level by level multi-classing allowed for some pretty potent combos even if it often involved a lot of conceptual baggage I often did not like. <br /> </li> </ul></blockquote><p></p>
[QUOTE="Campbell, post: 7796229, member: 16586"] In many ways I feel like Pathfinder 2 allows for more diverse builds, but it is not as readily apparent because Pathfinder expresses character capability more in terms of the things your character can do than numbers on a character sheet. 2 Monks could look really similar in terms of the numbers on their character sheet even though they play dramatically differently. Here are some areas where I think Pathfinder 2 excels in terms of character diversity : [LIST] [*]Classes have very few set in stone features. Most of the things that define your class have been diverted to class feats that allow you to customize what kind of Monk or Champion you want to be. A monk can be a pure brawler, extremely mystical, focused on athleticism, or whatever combination of things you want them to be. Most classes are extremely diverse in the sort of things they can do. [*]Ancestries likewise come with fewer defined package features. You get to decide what kind of Dwarf or Elf you want to be. [*]Every class can be as good at any skill in the game as any other class, barring special class features that extend skills. I can play the party face just as well as a fighter as with a bard. You can play a sneaky Barbarian. There is no need to multi-class with a Rogue just to be capable with skills. A human can even start with 3 additional trained skills so even with a Fighter or Barbarian you can play a renaissance man with 8 (9 if you count the lore skill from your background) trained skills with an Intelligence of 10. [*]Skill feats allow characters with very similar skills to play out very differently at the table. Where you choose to invest skill feats can be character defining in a way that having a couple ranks of difference just would not. [*]Archetype based multi-classing allows you to pick just the features of a class you want without incurring the baggage of the class that you do not want. You also give up far less for it because you still progress in your core class features. I can easily see a fighter who multi-classes into Monk specifically for stuff like water running, running up walls, and maybe a few ki spells to represent a mystical swordsman without the baggage of the unarmed fighting stuff. [*]There is far better support for multi-class casters from either side. A fighter can gain up to 8th level spells multi-classing as a wizard. A wizard can become better at combat while retaining much of their spell casting prowess. Gishes are a lot stronger. [*]Speaking of archetypes now most archetypes are meant for every class. Because classes have the same class feat progression they no longer have to design an archetype specifically for each class. So when the Advanced Player's Guide comes out your Wizard could be an Acrobat just as easily as a Rogue. I will concede that right now General Feats are fairly boring. Most of the time I would probably opt to pick up another skill feat than use one of the listed General Feats. I will also concede that level by level multi-classing allowed for some pretty potent combos even if it often involved a lot of conceptual baggage I often did not like. [/LIST] [/QUOTE]
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