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Are you moving from 5E to PF2?
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<blockquote data-quote="MoonSong" data-source="post: 7796973" data-attributes="member: 6689464"><p>I don't know, I have my doubts.</p><p></p><p>On the other hand, allowed equipment and combat styles got more restricted by class. And I don't really support all of the choices done. I'm used to put whatever weapon/combat style combo I feel like regardless of class. Why can't I have a dualwielding light blade paladin with no armor anymore?</p><p></p><p> And at the same time this watered down what it means to be an elf or dwarf. And thanks to adopted ancestry, that line gets even thinner</p><p></p><p></p><p>This is a good thing, though I find it troubling that you can never start with an 18 on any score other than what is stereotypical for your class.</p><p></p><p>However I think it would have benefited from more in deep playtesting. There is a lot of feat taxes and wasted levels involved I also consider that not being able to multiclass at first level was a wasted opportunity.</p><p></p><p>It also has a problem, it only covers sprinkling your main class with a bit of other, it doesn't cover going half and half well, and let's not get into switching focus.</p><p></p><p></p><p>Archetypes are riddled with tons of baggage anyway. (Want armor? well pick a god and make an oath!.) I don't see them as any objective improvement. Don't get me wrong, the game looks fun, but I would need to houserule it heavily -or way more content than we currently have-, and it is missing a hook to justify the effort. At least to me.</p></blockquote><p></p>
[QUOTE="MoonSong, post: 7796973, member: 6689464"] I don't know, I have my doubts. On the other hand, allowed equipment and combat styles got more restricted by class. And I don't really support all of the choices done. I'm used to put whatever weapon/combat style combo I feel like regardless of class. Why can't I have a dualwielding light blade paladin with no armor anymore? And at the same time this watered down what it means to be an elf or dwarf. And thanks to adopted ancestry, that line gets even thinner This is a good thing, though I find it troubling that you can never start with an 18 on any score other than what is stereotypical for your class. However I think it would have benefited from more in deep playtesting. There is a lot of feat taxes and wasted levels involved I also consider that not being able to multiclass at first level was a wasted opportunity. It also has a problem, it only covers sprinkling your main class with a bit of other, it doesn't cover going half and half well, and let's not get into switching focus. Archetypes are riddled with tons of baggage anyway. (Want armor? well pick a god and make an oath!.) I don't see them as any objective improvement. Don't get me wrong, the game looks fun, but I would need to houserule it heavily -or way more content than we currently have-, and it is missing a hook to justify the effort. At least to me. [/QUOTE]
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