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Are you moving from 5E to PF2?
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<blockquote data-quote="5ekyu" data-source="post: 7810089" data-attributes="member: 6919838"><p>"PF2 clearly isn’t an “advanced 5E” but I feel like it is kinda pitched as the “advanced mainstream fantasy RPG”. Is that how you see it?"</p><p></p><p>First, after picking up the pdf, I now hope to run a few one shots at flgs. Hope that counts as enough "planning to play" to not be considered thread crapping. If not, just wipe the post.</p><p></p><p>I did not play PF1 so not coming from there.</p><p></p><p>I am currently running a 5e game snd playing in FASERIP Marvel supers, so most recently, I am coming from there.</p><p></p><p>Before that Serenity, Trsveller (many) , Esper Genesis, Stargate, MnM, HERO system (lots) VtM, D&D 1e, 2e, 3e... and many more... so I might be seen as coming from those.</p><p></p><p>PF2 in its hype and its playtest and now its rules in final seems like another in a long line of "like ABC but crunchier" products that have traditionally followed on the heels of each game that hit big or even loyal but moderate auduences. </p><p></p><p>I wish it success however I have a bit of concern. </p><p></p><p>The massive audience gain from 5e on many levels reminds me more of the VtM surge than any other RPG surge over the decades in that it is drawing from outside the gamer and wargaming community and drawing in what seems to be a more story focused crowd. </p><p></p><p>So, while obviously PF1 became the king of "like ABC but crunchier" on the 3e and ogl surge (which imo drew mainly from all corners of existing rpg players and gamers) I see PF2 and 5e as much more different in terms of audience break-downs.</p><p></p><p>It's kinda why I want to see how much interest PF2 one shots fet.</p><p></p><p>What I wonder is (and think might could be the modern equivalent or the "PF1 is to 3e as ABC is to 5e") would be if a new version or new game that aims to be "like 5e but more story" friendly.</p><p></p><p>You would want less crunch, more story driven character definition with a major emphasis on the descriptive play and [to be frank) very easy to emulate what we see in streaming games. </p><p></p><p>Maybe something like a Blue Rose or MnM core with stronger emphasis on a stunt system that empowers "on the fly" dramatic actions over builds would be the "like 5e but..." that scratches more of the itches of the new crowd drawn to 5e.</p></blockquote><p></p>
[QUOTE="5ekyu, post: 7810089, member: 6919838"] "PF2 clearly isn’t an “advanced 5E” but I feel like it is kinda pitched as the “advanced mainstream fantasy RPG”. Is that how you see it?" First, after picking up the pdf, I now hope to run a few one shots at flgs. Hope that counts as enough "planning to play" to not be considered thread crapping. If not, just wipe the post. I did not play PF1 so not coming from there. I am currently running a 5e game snd playing in FASERIP Marvel supers, so most recently, I am coming from there. Before that Serenity, Trsveller (many) , Esper Genesis, Stargate, MnM, HERO system (lots) VtM, D&D 1e, 2e, 3e... and many more... so I might be seen as coming from those. PF2 in its hype and its playtest and now its rules in final seems like another in a long line of "like ABC but crunchier" products that have traditionally followed on the heels of each game that hit big or even loyal but moderate auduences. I wish it success however I have a bit of concern. The massive audience gain from 5e on many levels reminds me more of the VtM surge than any other RPG surge over the decades in that it is drawing from outside the gamer and wargaming community and drawing in what seems to be a more story focused crowd. So, while obviously PF1 became the king of "like ABC but crunchier" on the 3e and ogl surge (which imo drew mainly from all corners of existing rpg players and gamers) I see PF2 and 5e as much more different in terms of audience break-downs. It's kinda why I want to see how much interest PF2 one shots fet. What I wonder is (and think might could be the modern equivalent or the "PF1 is to 3e as ABC is to 5e") would be if a new version or new game that aims to be "like 5e but more story" friendly. You would want less crunch, more story driven character definition with a major emphasis on the descriptive play and [to be frank) very easy to emulate what we see in streaming games. Maybe something like a Blue Rose or MnM core with stronger emphasis on a stunt system that empowers "on the fly" dramatic actions over builds would be the "like 5e but..." that scratches more of the itches of the new crowd drawn to 5e. [/QUOTE]
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