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Are you moving from 5E to PF2?
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<blockquote data-quote="zztong" data-source="post: 7816436" data-attributes="member: 6943414"><p>We've largely completed the Plaguestone adventure, after having done the playtest and a couple of homebrew adventures between the playtest and the release of the completed rules.</p><p></p><p>Over beers this weekend, my friend told me that he was bailing on PF2 after this and going to D&D 5e. (We played PF1 for many years and not D&D 5e.) He might be interested in trying PF2 again in a year, but right now he saw "more negatives than positives." I'm trying to remember what he liked and didn't like. I recall he wasn't happy with our characters that multiclassed and the oft-expressed player frustration about too many tiny feats. I know he liked the bestiary, the action system, and the more-defined exploration mode. We talked about the "fail forward" approach to skills and the higher DCs and how that wasn't a good fit for some of the players. We talked about how the table dynamic has changed with more casual players and folks with less time, thus less patience for complex rules. PF1 had been working because we already knew, and were comfortable with the rules, but it too probably wouldn't have worked for the current group if we were just starting.</p></blockquote><p></p>
[QUOTE="zztong, post: 7816436, member: 6943414"] We've largely completed the Plaguestone adventure, after having done the playtest and a couple of homebrew adventures between the playtest and the release of the completed rules. Over beers this weekend, my friend told me that he was bailing on PF2 after this and going to D&D 5e. (We played PF1 for many years and not D&D 5e.) He might be interested in trying PF2 again in a year, but right now he saw "more negatives than positives." I'm trying to remember what he liked and didn't like. I recall he wasn't happy with our characters that multiclassed and the oft-expressed player frustration about too many tiny feats. I know he liked the bestiary, the action system, and the more-defined exploration mode. We talked about the "fail forward" approach to skills and the higher DCs and how that wasn't a good fit for some of the players. We talked about how the table dynamic has changed with more casual players and folks with less time, thus less patience for complex rules. PF1 had been working because we already knew, and were comfortable with the rules, but it too probably wouldn't have worked for the current group if we were just starting. [/QUOTE]
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