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<blockquote data-quote="rushlight" data-source="post: 1143087" data-attributes="member: 3801"><p>While that can be true, there are many ways of circumventing that. IMC, I removed the sorcerer all together - they don't exist in my world. (That wasn't a balance issue totally - they just don't fit into my world which began in 2nd ed.) The real problem here is that a DM might change one aspect (say, reducing magic available to PCs) without changing all the related variables, like NPC items, rarity of certain monsters that require magic (especially under the old DR system), or availibilty of feats that allow creation of magic items. But again, that's the DM's job. </p><p> </p><p>I had no problems or complaints running a low magic world. Balance is all in the details anyway, and it's not something that PCs should even be aware of. Regardless of magic level (or any other campaign factors) the DM should know exactly what the party can <em>do</em> not what the book (or just in "general") says they are capable of. You then tailor the monsters and other encounters to fit their abilities. If you are doing that it doesn't really matter if you are in a low- high- or no- magic world. </p><p> </p><p>When my campaign began, only the mage had access to an item creation feat - create scrolls. All the others were not available. As the campaign progressed, and the mage (and cleric) gained power, the few magic items the party did find were "fighter-based" items. A +1 sword here, and a +2 shield there kept the fighters balanced with the mages. Not to mention that they weren't always fully rested when an encouter occured. Sometimes I had to make a few changes to a monster so that they could have a chance (like dropping the DR, or reducing HPs and save DCs). I did this because I wanted them to fight a particular monster, for story reasons. However, I wanted them to actually have a chance. It worked out fine.</p></blockquote><p></p>
[QUOTE="rushlight, post: 1143087, member: 3801"] While that can be true, there are many ways of circumventing that. IMC, I removed the sorcerer all together - they don't exist in my world. (That wasn't a balance issue totally - they just don't fit into my world which began in 2nd ed.) The real problem here is that a DM might change one aspect (say, reducing magic available to PCs) without changing all the related variables, like NPC items, rarity of certain monsters that require magic (especially under the old DR system), or availibilty of feats that allow creation of magic items. But again, that's the DM's job. I had no problems or complaints running a low magic world. Balance is all in the details anyway, and it's not something that PCs should even be aware of. Regardless of magic level (or any other campaign factors) the DM should know exactly what the party can [i]do[/i] not what the book (or just in "general") says they are capable of. You then tailor the monsters and other encounters to fit their abilities. If you are doing that it doesn't really matter if you are in a low- high- or no- magic world. When my campaign began, only the mage had access to an item creation feat - create scrolls. All the others were not available. As the campaign progressed, and the mage (and cleric) gained power, the few magic items the party did find were "fighter-based" items. A +1 sword here, and a +2 shield there kept the fighters balanced with the mages. Not to mention that they weren't always fully rested when an encouter occured. Sometimes I had to make a few changes to a monster so that they could have a chance (like dropping the DR, or reducing HPs and save DCs). I did this because I wanted them to fight a particular monster, for story reasons. However, I wanted them to actually have a chance. It worked out fine. [/QUOTE]
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