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Are you stuck to a grid?
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<blockquote data-quote="AdmundfortGeographer" data-source="post: 1672885" data-attributes="member: 4682"><p>I absolutely need the grids. There are too many combat game mechanics that I can't just "pretend" without seeing how they impact the battlefield exactly. Large creature reach for example. I have had way too many DMs change how far creatures can reach out depending on how they want to beat down the party. Sure, it's always 10', but sometimes the monsters "really stretch out" or else "you accidentally slipped inside the reach for a few steps because the wall nearby" I have had DMs cast spells with area effects that get all the enemies (beneficial things like Magic Circles) and when a party member casts a spell with the same area effect, the spell suddenly can't get all the same number of enemies. "Well, you couldn't place it as precisely the same spot as the other guy, so you missed one."</p><p></p><p>When I've DM'd and not used a grid to place enemies precisely at combat starting, certain players relocate their character all over the place whether the character could get there or not based on their speed. I've got enough things to keep track of as a DM to also have to keep track of players own PCs stats so they don't bend the rules of what they can do.</p><p></p><p>Without the grid, there seemed to be far <em>too much</em> rampant fudging that I felt we might as just gone out in the yard and played cops and robbers. "I shot you! No you didn't, you were too far away! No I wasn't! Well, I'm the DM and I say you are hit, so there."</p><p></p><p></p><p>Regards,</p><p>Eric Anondson (Grids are a great equalizer)</p></blockquote><p></p>
[QUOTE="AdmundfortGeographer, post: 1672885, member: 4682"] I absolutely need the grids. There are too many combat game mechanics that I can't just "pretend" without seeing how they impact the battlefield exactly. Large creature reach for example. I have had way too many DMs change how far creatures can reach out depending on how they want to beat down the party. Sure, it's always 10', but sometimes the monsters "really stretch out" or else "you accidentally slipped inside the reach for a few steps because the wall nearby" I have had DMs cast spells with area effects that get all the enemies (beneficial things like Magic Circles) and when a party member casts a spell with the same area effect, the spell suddenly can't get all the same number of enemies. "Well, you couldn't place it as precisely the same spot as the other guy, so you missed one." When I've DM'd and not used a grid to place enemies precisely at combat starting, certain players relocate their character all over the place whether the character could get there or not based on their speed. I've got enough things to keep track of as a DM to also have to keep track of players own PCs stats so they don't bend the rules of what they can do. Without the grid, there seemed to be far [i]too much[/i] rampant fudging that I felt we might as just gone out in the yard and played cops and robbers. "I shot you! No you didn't, you were too far away! No I wasn't! Well, I'm the DM and I say you are hit, so there." Regards, Eric Anondson (Grids are a great equalizer) [/QUOTE]
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