Vedic Wizard
First Post
Overall the games I'm running (different parts of the same world, based more or less around a common theme) are Mysteries, but they often start off as Puzzels. i.e at first the players have no idea who is causing some nasty events to unfold, before long they uncover more and more info until they have a decent picture of who the other side is. Then the game changes to involve more intrigue and maneuvering.
There's always one SOB who wants option C "both"....
There's always one SOB who wants option C "both"....
