Lanefan
Victoria Rules
By the same token, though, one needs to be careful about building too much plot around any one character, because no matter what you do that'll be the character who dies next.Derro said:Most of my players either construct interesting backgrounds with a hookable element or two or generate something very bland and force me to arbitrarily assign background plot elements. No one is built immune to plot hooks in my games. I take a very direct hand if a character's background seems underdeveloped or geared toward an ultimate end that I feel is inappropriate.
Sounds like you and I would have fun running in the same party, as that's about how I play as well - to a greater or lesser extent depending on the particular character. The way I see it, the more time we spend sitting and planning, the more time the bad guys have to get *their* act together.I'm a big risk taker because a) I rarely get too attached to my characters (a bi-product of my early days of RP in very Gygaxian settings and the fact that I am a GM more often than a player) and b) I get very impatient when my fellow players hem and haw situations to death. To me it always feels like 15 or more minutes of discussing a course of action in all but the most elaborate scenarios is just blowing hot air. As a player I prefer being in the thick of things making direct and decisive actions. I'm usually the first to kick in the door, engage the BBEG, or start the tavern brawl. Sometimes it pays off sometimes it doesn't.
Lane-"charge first, ask questions never"-fan