Pielorinho
Iron Fist of Pelor
Huh -- never thought about it before. That's a good question.MerakSpielman said:Out of curiosity, what are good uses for delayed blast fireball? I've never seen fit to want to hurt enemies a specific number of rounds in the future. I like the higher damage cap is good, but the delay?
Were it not for the 25% of explosion when it's handled, it'd be superduper for an ambush. Cast the spell three times to give a bead to each of your allies; then, on the suprise round, each of them tosses it while you toss an empowered fireball, for 60d6 of fire damage (assuming casting at 15th level). You could take out a sizeable number of enemies with this trick. But the 25% failure rate means you'd really want to have protection against fire for yourselves.
I wonder if you could time it? Have your whole party delay until they go on the same initiative score, with you going after all the rest of them; then toss a one-round-delayed fireball into the middle of the big old melee. There are several possible outcomes:
1) An enemy picks up the bead and hurls it successfully. As long as you're at least 80 feet away, you're almost certainly safe: they can't throw it far enough to get you in the AoE, unless they have the far shot feat. In any case, the enemy that picks it up has just wasted their action, and your allies can resume whaling on them.
2) An enemy picks it up and it explodes. Oops! Your allies won't be happy -- but neither will the enemy be. If you prepared for the battle with some fire resistance on the allies, you can cheaply minimize their suffering.
3) The enemy ignores the bead. Then all your allies either withdraw (if they're afraid of AoOs), or they move back, drawing out ranged weapons, and ready an action to pick off survivors of the explosion. Then the bead explodes, you as the wizard follow up with any other spell (maybe a well-placed fireball, or some evard's tentacles to hold the enemy in place or something), and your allies begin firing at the wounded.
Daniel