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Arena of War - Chapter 1: In Character
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<blockquote data-quote="Phoenix8008" data-source="post: 6423999" data-attributes="member: 211"><p>Jade sprints up to the creature from the wall and swings his staff hard, down onto the head of the creature. He follows up with blinding speed, spinning and kicking twice more at the creatures head - trying to drive it's face down into the ground.</p><p>[sblock=Details]<strong>Move action:</strong> Move 45ft to G17</p><p><strong>Attack Action:</strong> Quarterstaff attack: <a href="http://invisiblecastle.com/roller/view/4704463/" target="_blank">1d20+6=24, 1d6+4=7</a> Hits AC 24 for 7 damage!</p><p><strong>Bonus Action:</strong> Spend 1 Ki point to use Flurry of Blows for 2 unarmed attacks: </p><p>---1st unarmed attack: <a href="http://invisiblecastle.com/roller/view/4704465/" target="_blank">1d20+6=20, 1d4+4=6</a> Hits AC 20 for 6 damage and due to Way of the Open Hand, Manticore needs to make a Dex save vs DC 13 or be knocked prone. If it fails, then any melee attacks by people within 5 ft of it get advantage.</p><p>---2nd unarmed attack: <a href="http://invisiblecastle.com/roller/view/4704472/" target="_blank">1d20+6=18, 1d4+4=6</a> Hits AC 18 for 6 damage and if manticore isn't already prone, it has to make another DC13 Dex save or be prone. If it was already prone, here's a second attack roll for this 2nd unarmed attack since Jade would have gotten advantage: <a href="http://invisiblecastle.com/roller/view/4704478/" target="_blank">1d20+6=16</a>. The first one is better, so no change.</p><p></p><p>Anybody else that is within 5ft of the manticore gets advantage if it is prone until it picks itself back up.</p><p></p><p>HP: 27/27</p><p>Ki Points: 3/4</p><p></p><p> [MENTION=12183]sithramir[/MENTION] - We need a save for the manticore please so others know if they have advantage. Thanks.[/sblock]</p></blockquote><p></p>
[QUOTE="Phoenix8008, post: 6423999, member: 211"] Jade sprints up to the creature from the wall and swings his staff hard, down onto the head of the creature. He follows up with blinding speed, spinning and kicking twice more at the creatures head - trying to drive it's face down into the ground. [sblock=Details][B]Move action:[/B] Move 45ft to G17 [B]Attack Action:[/B] Quarterstaff attack: [url=http://invisiblecastle.com/roller/view/4704463/]1d20+6=24, 1d6+4=7[/url] Hits AC 24 for 7 damage! [B]Bonus Action:[/B] Spend 1 Ki point to use Flurry of Blows for 2 unarmed attacks: ---1st unarmed attack: [url=http://invisiblecastle.com/roller/view/4704465/]1d20+6=20, 1d4+4=6[/url] Hits AC 20 for 6 damage and due to Way of the Open Hand, Manticore needs to make a Dex save vs DC 13 or be knocked prone. If it fails, then any melee attacks by people within 5 ft of it get advantage. ---2nd unarmed attack: [url=http://invisiblecastle.com/roller/view/4704472/]1d20+6=18, 1d4+4=6[/url] Hits AC 18 for 6 damage and if manticore isn't already prone, it has to make another DC13 Dex save or be prone. If it was already prone, here's a second attack roll for this 2nd unarmed attack since Jade would have gotten advantage: [url=http://invisiblecastle.com/roller/view/4704478/]1d20+6=16[/url]. The first one is better, so no change. Anybody else that is within 5ft of the manticore gets advantage if it is prone until it picks itself back up. HP: 27/27 Ki Points: 3/4 [MENTION=12183]sithramir[/MENTION] - We need a save for the manticore please so others know if they have advantage. Thanks.[/sblock] [/QUOTE]
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