zoroaster100
First Post
I think I'm more worried about the constraints on saving throw bonuses for many of the monsters (or that the PCs spellcasting DCs are too large). Most of the monsters in the package (even the big ones) don't gain more than +1, +2, +3 to saves of all kinds. That means that as it works now, a 10th level wizard with DC 17 spells can pretty much walk all over the monsters (even when some monsters have advantage vs. magic).
I agree this is even a greater concern, which I hadn't focused on before. I remember this was a problem with 3rd edition, that at higher levels save DCs became ridiculously high for min-maxed spell casters, and with the return of "save or die" spells in DNDNext, this could present a serious problem. It seems the monsters should have save bonuses at least as high as around their AC(-10) to stay competitive against save or die spells.