Mordane76
First Post
Thomas Hobbes: That's cool. I did restrict the core rules in attempts to stay at least partially 'true' to my impressions of the source material -- some of the standard abilities in the core rules just don't fit into my impressions of powers that could be attributed to angels, demons, and their ilk.
Drakknyte32: Working from my notes so far, my musing on Immunity: Aging have been thus: the only Nephilim I've thus far considered to definitely have this Super Feat are the Æternitas, and they spend much of the time between wars in a sort of slumber, awaiting the next breach of the Gate. I had been considering using the Æternitas in a more... NPC role, however. I don't want to say no right away, though -- I'd say, if you're really interested in this concept, write up a brief background and history (don't stat it out, though) and I'll consider it.
The question on rote-flawed Sorcery and extras on powers used as Sorceries... Unless someone can point me to a better ruling, I'm going to rule it as thus:
As for the combat/RP mix... I hope that it will be closer to 50/50, but if it has to be heavier to one side, I'd rather that side be RP instead of combat, for several reasons. One, combat just eats up huge amounts of time on a PbP game, and I'd rather not spend days resolving combat after combat. Combat and struggle of this nature will be involved, but I don't want it to be the only thing involved. Considering the source material, most demons are portrayed as tempters and manipulators, but at their heart they are sadistic and 'lazy' -- I feel they would prefer to take the road involving the least amount of physical and mortal danger, but would have little compunctions about defending themselves if need be.
As for your quirk -- I see no problems with it as a weakness. I can say that there will be definite situations where your code could conflict or hamper "the mission," however, so do keep that in mind. RP-wise, however, having a pacifist in a holy warrior group is rife with great hooks.
Rybaer: It doesn't matter where you start -- Issue One will cover the gathering of the characters by the Æternitas. Age also isn't dreadfully important, save for two things --
As for having met someone else with powers, it is unlikely, but not impossible. The powers of the Nephilim only awaken in a generation when the Gate has been breached -- once the Nephilim of the previous millennium thwart the Adversary, no more Nephilim awaken until the next time the Gate is breached (usually once every ~1000 years). In this present generation, there have been at least two Awakenings, however, because somehow the Adversary was able to breach the Gate without awakening the Æternitas, so they did not gather the first Nephilim -- those Nephilim either fell to Lucifer's cause, were destroyed, or have not shown themselves yet as Nephilim.
The "power" runs in bloodlines -- people who awaken are somehow "directly" descended from an ancient group of families that had Nephilim in them. Thanks to a broad usage of literary license, that can be as many as necessary. There could be more than one person in a family that awakened -- there could even be a person who awakened in the first group of Nephilim, and then his son might have awakened in the second group; one could be good, while the other turned to the Adversary...
Most Nephilim, however, will feel very alone in their powers. Normal people do not react well to them; think of the Inquisition; many of the "demons" and "witches" burned at the stake were perhaps Nephilim fighting against the Adversary during that generation. In this day and age, people are just as fearful of anomolous "outsiders," but also more empowered themselves thanks to technology. Nephilim who make themselves obvious may find themselves under the intense scrutiny of governments and scientists...
As I keep thinking of things, I'll keep posting them, such as this:
Given the nature of the enemy, I want to state up front that this game MAY include mature themes, such as (but not limited to) sexual situations, nudity, allusions to or scenes containing various forms of deviant behavior, allusions to or scenes involving sadism or masochism, and allusions to or scenes containing torture. Demons are generally consider the embodiment of Evil, and many of their tendencies are abberant and sadistic. When such material is involved in a story, it will be handled in accordance to the standard rules of the forums, and graphic details will be kept to a minimum; most of such details will be described as parts of scenes in which they have already taken place -- the most I expect for this story to ever encounter in mature themes is the aftermath of such situations. However, I don't want anyone to be shocked and unprepared if/when such a scene occurs, so I want to say it up front.
Drakknyte32: Working from my notes so far, my musing on Immunity: Aging have been thus: the only Nephilim I've thus far considered to definitely have this Super Feat are the Æternitas, and they spend much of the time between wars in a sort of slumber, awaiting the next breach of the Gate. I had been considering using the Æternitas in a more... NPC role, however. I don't want to say no right away, though -- I'd say, if you're really interested in this concept, write up a brief background and history (don't stat it out, though) and I'll consider it.
The question on rote-flawed Sorcery and extras on powers used as Sorceries... Unless someone can point me to a better ruling, I'm going to rule it as thus:
- Resurrection can be 'purchased' as a Power Stunt of Sorcery, with the requirement that one must first have Healing as a Transformation spell. In usage, these would then be individual spells that you know.
As for the combat/RP mix... I hope that it will be closer to 50/50, but if it has to be heavier to one side, I'd rather that side be RP instead of combat, for several reasons. One, combat just eats up huge amounts of time on a PbP game, and I'd rather not spend days resolving combat after combat. Combat and struggle of this nature will be involved, but I don't want it to be the only thing involved. Considering the source material, most demons are portrayed as tempters and manipulators, but at their heart they are sadistic and 'lazy' -- I feel they would prefer to take the road involving the least amount of physical and mortal danger, but would have little compunctions about defending themselves if need be.
As for your quirk -- I see no problems with it as a weakness. I can say that there will be definite situations where your code could conflict or hamper "the mission," however, so do keep that in mind. RP-wise, however, having a pacifist in a holy warrior group is rife with great hooks.
Rybaer: It doesn't matter where you start -- Issue One will cover the gathering of the characters by the Æternitas. Age also isn't dreadfully important, save for two things --
- As stated before, Nephilim generally "grow into" their powers around or after puberty.
- The lion's share are NOT immortal.
As for having met someone else with powers, it is unlikely, but not impossible. The powers of the Nephilim only awaken in a generation when the Gate has been breached -- once the Nephilim of the previous millennium thwart the Adversary, no more Nephilim awaken until the next time the Gate is breached (usually once every ~1000 years). In this present generation, there have been at least two Awakenings, however, because somehow the Adversary was able to breach the Gate without awakening the Æternitas, so they did not gather the first Nephilim -- those Nephilim either fell to Lucifer's cause, were destroyed, or have not shown themselves yet as Nephilim.
The "power" runs in bloodlines -- people who awaken are somehow "directly" descended from an ancient group of families that had Nephilim in them. Thanks to a broad usage of literary license, that can be as many as necessary. There could be more than one person in a family that awakened -- there could even be a person who awakened in the first group of Nephilim, and then his son might have awakened in the second group; one could be good, while the other turned to the Adversary...

Most Nephilim, however, will feel very alone in their powers. Normal people do not react well to them; think of the Inquisition; many of the "demons" and "witches" burned at the stake were perhaps Nephilim fighting against the Adversary during that generation. In this day and age, people are just as fearful of anomolous "outsiders," but also more empowered themselves thanks to technology. Nephilim who make themselves obvious may find themselves under the intense scrutiny of governments and scientists...
As I keep thinking of things, I'll keep posting them, such as this:
Given the nature of the enemy, I want to state up front that this game MAY include mature themes, such as (but not limited to) sexual situations, nudity, allusions to or scenes containing various forms of deviant behavior, allusions to or scenes involving sadism or masochism, and allusions to or scenes containing torture. Demons are generally consider the embodiment of Evil, and many of their tendencies are abberant and sadistic. When such material is involved in a story, it will be handled in accordance to the standard rules of the forums, and graphic details will be kept to a minimum; most of such details will be described as parts of scenes in which they have already taken place -- the most I expect for this story to ever encounter in mature themes is the aftermath of such situations. However, I don't want anyone to be shocked and unprepared if/when such a scene occurs, so I want to say it up front.
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