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General Tabletop Discussion
*Dungeons & Dragons
Armaments, replacing equipment with more interesting options.
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<blockquote data-quote="tetrasodium" data-source="post: 8821519" data-attributes="member: 93670"><p>This kind of thing can work in a game like fate where you have compels backed by fractalizing aspects but d&d has nothing like that and the suggestion is even looser than what little limitations get imposed by d&d's own weapons. You only need to think for a moment about <a href="https://tvtropes.org/pmwiki/pmwiki.php/Main/HiddenWeapons" target="_blank">hammerspace</a> & <a href="https://tvtropes.org/pmwiki/pmwiki.php/Main/HiddenWeapons" target="_blank">hyperspace arsenals</a> combined with all the times we've all heard a player say they want to cast a spell but speak the verbal component quietly under their breath or do the somatic component discretely to see how it sets the GM up for a similar catch22 situation attempting to enforce the areas not even hinted at in the OP. Thst doesn't even get into the suggestions themselves.</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 8821519, member: 93670"] This kind of thing can work in a game like fate where you have compels backed by fractalizing aspects but d&d has nothing like that and the suggestion is even looser than what little limitations get imposed by d&d's own weapons. You only need to think for a moment about [URL='https://tvtropes.org/pmwiki/pmwiki.php/Main/HiddenWeapons']hammerspace[/URL] & [URL='https://tvtropes.org/pmwiki/pmwiki.php/Main/HiddenWeapons']hyperspace arsenals[/URL] combined with all the times we've all heard a player say they want to cast a spell but speak the verbal component quietly under their breath or do the somatic component discretely to see how it sets the GM up for a similar catch22 situation attempting to enforce the areas not even hinted at in the OP. Thst doesn't even get into the suggestions themselves. [/QUOTE]
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Armaments, replacing equipment with more interesting options.
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