Armed with a stack of monster books...

MerricB

Eternal Optimist
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My recent original D&D sessions (as opposed to the AP games I'm running) have been set in a dungeon. The PCs have been diverted into a branch of the dungeon that actually doesn't have much to do with their quest, but they've been enjoying the old-school feel of the "meet monster, kill it" with variations. Like the Vitreous Drinker that was happy to let them into the "secret" part of the dungeon, in exchange for them killing a Horned Devil somewhere below. And the Spirit Hags, Agnes and Esmerelda who plied the party with cordial and chocolate cake (poisoned, of course!).

When preparing these dungeons, I made up a list of all monsters in the proper EL range (11-14) from the MM, MoF, MM2, MM3, MM4 and FF - as my own computer went ka-boom back a month or so ago, this is all on paper. Effectively, I've got a bunch of random encounter tables for levels 11-14, which I've been using.

I get some really weird monsters, but - hey - these dungeon levels are connected not only to the Underdark, but also the Abyss and Hell by a couple of portals. So, the party get to fight such strange monsters as Shrieking Terrors, Ghour demons and Knell Beetles.

All of which are giving the party a really great time.

Added to this are the new magic items from the Magic Item Compendium. What's really nice about the MIC are the random generation tables: they smooth out item creation. Instead of occasionally finding a horde with 4-6 items in it, normally they get 1 item per treasure encounter. Some of the items are really cool; others would be cool for a different group.

At the beginning of last Sunday's session, I decided I'd begin the session with a "Roll for Initiative" encounter - the nagas, annoyed that the party hadn't succumbed to the poisoned treats, came with a horde of orcs and ogres to have their revenge. Well, 6 orcs and 1 ogre.

I hadn't actually planned this. I was just looking at my notes (very minimal, I assure you), and decided that as the party had camped at the end of the previous session, this was the time to attack. Normal orcs would be too weak, of course.

MM4 to the rescue! Suddenly those Orc Barbarians and the Ogre Tempest entry turned out to be very, very useful. Attack!! The result was a really enjoyable combat, for the orcs were a credible threat, even to this experienced party of heroes, and the PCs got to use a variety of manuevers and special abilities to win the battle.

We used D&D miniatures and Dungeon Tiles to help show all of this; although we didn't worry so much with using the right miniatures. Orc Skeletons, and Ogre and some other large minis for the Nagas. Oh well. Better if they're right, but there are times when proxies work fine.

Now, the Knell Beetles, later in the session... they were fun!

Cheers!
 

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This is why i enjoy reading your stuff.... its always positive. Something we need more of as of late.


Glad to hear the game is working so well.
 

megamania said:
This is why i enjoy reading your stuff.... its always positive. Something we need more of as of late.


Glad to hear the game is working so well.
Ditto. :)

I always get a little rush whenever I get a chance to use a new monster. It's always nice to hear "Aw, what the hell is that?" coming from the other side of the table.
 

Death Knell beetles were really, really cool.

They had a DC 24 sonic attack... which the 12th level Fochluchan Lyrist could resist with her countersong!

They had Trample, so they went right over the Knight blocking the 10' corridor in.

They had Earthquake Dance, and caused those in melee with them to fall prone!

I love monsters like that.

Cheers!
 


Fun session... sometimes, the simple stuff really is the best. Some of my favourite stuff so far in the AP has been completely ad-libbed on my own:

1) A fight against Spark Lashers (Minis Handbook) in a bog. The lashers floated like logs to nearby, wading PCs, and then attacked. While it was an easy fight, it was a fun one. I'd love to use 'em again, against a smaller group, and maybe with a shambling mound thrown in.

2) Today, I ran a group of troglodytes (which I guess I've used before, but I'd added Barbarian Levels this time around), Monitor Lizards, and a troglodyte cleric (which I'd never used before) against 9th level PCs. The PCs TROUNCED the trogs, but had the time of their lives doing it - the mage had fun trying to escape a silence spell (and he got a bit peeved when he realized his Scorching Ray was JUST out of range), and the Rogue had a helluva time tumbling to get her sneak attacks. The Paladin, with his reach weapons and cleave, really was the belle of the ball - he took out four troglodytes in ONE ROUND.

Very fun stuff.
 

MerricB said:
MM4 to the rescue! Suddenly those Orc Barbarians and the Ogre Tempest entry turned out to be very, very useful. Attack!! The result was a really enjoyable combat, for the orcs were a credible threat, even to this experienced party of heroes, and the PCs got to use a variety of manuevers and special abilities to win the battle.
See, that's the reason why we really need a "classed monster" book, to have this ready for a bunch of common humanoid antagonists!

No wonder monster books are the favourite of many DMs (and thus we're already on MM5, eh?).
 

Lord Tirian said:
See, that's the reason why we really need a "classed monster" book, to have this ready for a bunch of common humanoid antagonists!

I prefer the current set up: I think the occasional monster-with-levels is useful; I don't want an entire book devoted to them.

Cheers!
 

That sounds great!

I also had a really fun fight the other day. I sicced my players (low epic, lvl 21-22) on a CR 27 Gibbering orb (with a slightly lower AC, so probably CR 26). For a while there we thought it was going to be a TPK; out of 8 party members, one round found three of them swallowed and six of them insane. It was really fun! I think it had been a while since I had truly challenged them in a fight.

A clever wish from the alienist changed the fight, though. He wished the creature blind -- and (after the monster failed his SR and Saving throw) the alienist's body inverted, hundreds of tentacles sprung out, and each tentacle pierced an eye stalk. Then they all slurped back into his body. Without the eye rays, the group had a fighting chance and managed to hack their way to victory. Pure joy.
 

Sounds cool Merric!


This is one of the advantages of D&D, you have pretty much everything you need between MM's and core books to design sweet beasties. :D
 

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