Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Armor as Damage Reduction
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Blue" data-source="post: 6994869" data-attributes="member: 20564"><p>A while ago I was playing with a system of armor as DR. I wanted to keep combat moving quickly so I didn't want to reduce expected damage per turn. My experience with Champions (now Hero System) was that everyone has defenses, it's relatively easy to hit, and defenses aren't enough to stop all of the damage even from weaker foes so a hit always meant something.</p><p></p><p>Basically I doubled all weapon damage, added proficiency to AC. Max dex stayed, but that just affected your AC. So heavy armor would mean no Dex to AC, medium armor would mean +2 max Dex to AC. Then I granted DR equal to what the armor would grant, with the limitation that it couldn't reduce it to less than 2 per tier of the foe. (So a bugbear is tier 1, converting CR to level. A hit will always do at least 2 HPs. A Vampire is CR 13, it will always do at least 6 HPs with a successful hit.)</p><p></p><p>I think spells that granted armor-like effects such as Mage Armor were instead DR. Monks got improved AC exactly like current but Barbarians Unarmed defense was Con as DR if unarmored. Really, I never did any math about how resistance and DR work out, it was quite powerful though.</p><p></p><p>Oh, spells that attacked AC were affected by DR. Something to offset that the AC they had to hit was lower. Though multi-hit spells like Eldritch Blast get boned.</p><p></p><p>Never ran the numbers, it could be way off.</p></blockquote><p></p>
[QUOTE="Blue, post: 6994869, member: 20564"] A while ago I was playing with a system of armor as DR. I wanted to keep combat moving quickly so I didn't want to reduce expected damage per turn. My experience with Champions (now Hero System) was that everyone has defenses, it's relatively easy to hit, and defenses aren't enough to stop all of the damage even from weaker foes so a hit always meant something. Basically I doubled all weapon damage, added proficiency to AC. Max dex stayed, but that just affected your AC. So heavy armor would mean no Dex to AC, medium armor would mean +2 max Dex to AC. Then I granted DR equal to what the armor would grant, with the limitation that it couldn't reduce it to less than 2 per tier of the foe. (So a bugbear is tier 1, converting CR to level. A hit will always do at least 2 HPs. A Vampire is CR 13, it will always do at least 6 HPs with a successful hit.) I think spells that granted armor-like effects such as Mage Armor were instead DR. Monks got improved AC exactly like current but Barbarians Unarmed defense was Con as DR if unarmored. Really, I never did any math about how resistance and DR work out, it was quite powerful though. Oh, spells that attacked AC were affected by DR. Something to offset that the AC they had to hit was lower. Though multi-hit spells like Eldritch Blast get boned. Never ran the numbers, it could be way off. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Armor as Damage Reduction
Top