Dorian_Grey
First Post
I've seen the idea posted about a few times but haven't stumbled across any hard and fast rules. I was thinking of implementing an armor as DR system in my next homebrew campaign. I have a few ideas but want to see what - if anything - others have done with 5th edition on this topic. My google-fu might have been weak as I didn't see anything. Saw stuff for 3rd and 4th edition, but not 5th.
In general I'm thinking that I'd keep the armor designations: light, medium, and heavy. I'd even keep Armor Class but it would be flat: AC 10 + Proficiency Bonus + Dex bonus. Primary melee characters could then add strength, constitution or double proficiency bonus. I'd let barbarians and monks, who are already supposed to get benefits from unarmored defense something more too.
Then you'd get DR of 2, 4, and 6 for light, medium, and heavy armor. Heavy armor might also offer resistance to a specific type of damage (i.e. plate vs slashing). Shields would add 1 DR and 1 AC.
As I said I'm just playing around with this right now. I'm not sure where I'm going to go with it.
In general I'm thinking that I'd keep the armor designations: light, medium, and heavy. I'd even keep Armor Class but it would be flat: AC 10 + Proficiency Bonus + Dex bonus. Primary melee characters could then add strength, constitution or double proficiency bonus. I'd let barbarians and monks, who are already supposed to get benefits from unarmored defense something more too.
Then you'd get DR of 2, 4, and 6 for light, medium, and heavy armor. Heavy armor might also offer resistance to a specific type of damage (i.e. plate vs slashing). Shields would add 1 DR and 1 AC.
As I said I'm just playing around with this right now. I'm not sure where I'm going to go with it.