BookTenTiger
He / Him
As a DM I've never been a stickler for encumbrance or inventory management; I've never found that players actually enjoy it. However, I was fiddling around with an idea and I'd love some feedback on it!
Here is a link to the Google Doc I created.
The basic idea is that each character has a number of "Equipment Slots" they can use to store items. Light weapons, spell foci, and small items take up 1 Slot. Most weapons, light armor, and medium-size weapons take up 2 Slots. Heavy or two-handed weapons, medium or heavy armor, and large weapons take up 3 slots. 100 Coins take up 1 Slot. A character has a number of Equipment Slots equal to Strength Score + Proficiency Bonus.
The Equipment page also has a section for Sheaths. Items listed here can be drawn during combat as part of movement or an Interact with Object.
There is also a Bandolier, which can store small items such as spell components, potions, daggers, or scrolls, and which can be drawn as an Interact with Object.
Finally there's a sheet for Storage, on which players can list items stored in treasure chests, homes, pack animals, etc.
I guess my goal with this would be to give the players both more control and more accountability over their equipment. They would have an opportunity to think tactically about what they want available in combat. Stronger characters would be rewarded for investing in Strength. And no one would have to calculate the weight of their equipment.
What do you think? Would this be a fun tool for players to use? Or should I just forget about equipment slots like I normally do?
Here is a link to the Google Doc I created.
The basic idea is that each character has a number of "Equipment Slots" they can use to store items. Light weapons, spell foci, and small items take up 1 Slot. Most weapons, light armor, and medium-size weapons take up 2 Slots. Heavy or two-handed weapons, medium or heavy armor, and large weapons take up 3 slots. 100 Coins take up 1 Slot. A character has a number of Equipment Slots equal to Strength Score + Proficiency Bonus.
The Equipment page also has a section for Sheaths. Items listed here can be drawn during combat as part of movement or an Interact with Object.
There is also a Bandolier, which can store small items such as spell components, potions, daggers, or scrolls, and which can be drawn as an Interact with Object.
Finally there's a sheet for Storage, on which players can list items stored in treasure chests, homes, pack animals, etc.
I guess my goal with this would be to give the players both more control and more accountability over their equipment. They would have an opportunity to think tactically about what they want available in combat. Stronger characters would be rewarded for investing in Strength. And no one would have to calculate the weight of their equipment.
What do you think? Would this be a fun tool for players to use? Or should I just forget about equipment slots like I normally do?