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General Tabletop Discussion
*Dungeons & Dragons
Armor as Damage Reduction
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<blockquote data-quote="Oofta" data-source="post: 6994891" data-attributes="member: 6801845"><p>There is already a feat that gives you DR (I don't have the book right handy) so you'll have to consider whether the DR stacks.</p><p></p><p>My personal preference is that I find DR really finicky and not worth the effort ... it's just an added layer of annoying math. So you might want to check with your players first.</p><p></p><p>The problem I see is some characters having virtual invulnerability to damage for certain types of creatures. Does it make sense that a heavily armored character could stand in the middle of a swarm of beetles and not take damage? What if they're dunked in a vat of acid? Others have already pointed out issues with spells.</p><p></p><p>If <em>I</em> was going to change the system I'd probably look at implementing armor as some type of temporary hit points. So a certain number of hits are going to bounce off the armor before getting through and causing real damage. Or maybe a combination of the ideas - heavy armor absorbs more of the hit but if you take a really hard hit (or a critical) some of the damage is "real" while some is just reflected as damage to the armor. Armor could be repaired over a long or short rest as you fit.</p><p></p><p>By doing that you could still whittle down your tanks with hordes of low level goblins if you want. Otherwise they might be able to ignore the horde, which doesn't seem very satisfying or in step with the spirit of 5E.</p></blockquote><p></p>
[QUOTE="Oofta, post: 6994891, member: 6801845"] There is already a feat that gives you DR (I don't have the book right handy) so you'll have to consider whether the DR stacks. My personal preference is that I find DR really finicky and not worth the effort ... it's just an added layer of annoying math. So you might want to check with your players first. The problem I see is some characters having virtual invulnerability to damage for certain types of creatures. Does it make sense that a heavily armored character could stand in the middle of a swarm of beetles and not take damage? What if they're dunked in a vat of acid? Others have already pointed out issues with spells. If [I]I[/I] was going to change the system I'd probably look at implementing armor as some type of temporary hit points. So a certain number of hits are going to bounce off the armor before getting through and causing real damage. Or maybe a combination of the ideas - heavy armor absorbs more of the hit but if you take a really hard hit (or a critical) some of the damage is "real" while some is just reflected as damage to the armor. Armor could be repaired over a long or short rest as you fit. By doing that you could still whittle down your tanks with hordes of low level goblins if you want. Otherwise they might be able to ignore the horde, which doesn't seem very satisfying or in step with the spirit of 5E. [/QUOTE]
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