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General Tabletop Discussion
*Dungeons & Dragons
Armor as Damage Reduction
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<blockquote data-quote="Blue" data-source="post: 6995024" data-attributes="member: 20564"><p>That would be a drop in expected damage per attack. It overcompensates for the damage inflation though not by too much, but then it also turns a number of hits into misses and that's what would really bring it down.</p><p></p><p>Just to give an example - let's take a d8 weapon (longsword, longbow, whatever) woth +4 Str, +3 proficiency, fairly average for a 5th thru 7th level character, vs. AC 14. (A 65% to hit chance using PHB method.) Actually, I'll ignore crits to make the math nicer but it's not a big change - that all hapen 5% of the time and add +4.5 damage.</p><p></p><p>PHB method: 65% chance to hit, d8+4 (avg 8.5) = 5.525 expected damage per attack.</p><p></p><p>No strength to damage, add to-hit extra to damage: 65% chance to hit. Attack Roll of 8-20 adds +0 to +12 damage. Average damage on hit is 10.5, expected damage per attack (10.5*.65) = 6.825. (23% higher)</p><p></p><p>Same as above, but increase AC by proficiency: 50% chance to hit, attack roll of 11-20 adds +0 to +9. Average damage on hit is 9, expected damage per attack (9 * .5) = 4.5 (18% lower)</p><p></p><p>As the base damage goes up (say, larger weapons, barbarian rage bonus, etc.) the difference becomes larger.</p><p></p><p>For all that, it's definitely in the range of playable.</p></blockquote><p></p>
[QUOTE="Blue, post: 6995024, member: 20564"] That would be a drop in expected damage per attack. It overcompensates for the damage inflation though not by too much, but then it also turns a number of hits into misses and that's what would really bring it down. Just to give an example - let's take a d8 weapon (longsword, longbow, whatever) woth +4 Str, +3 proficiency, fairly average for a 5th thru 7th level character, vs. AC 14. (A 65% to hit chance using PHB method.) Actually, I'll ignore crits to make the math nicer but it's not a big change - that all hapen 5% of the time and add +4.5 damage. PHB method: 65% chance to hit, d8+4 (avg 8.5) = 5.525 expected damage per attack. No strength to damage, add to-hit extra to damage: 65% chance to hit. Attack Roll of 8-20 adds +0 to +12 damage. Average damage on hit is 10.5, expected damage per attack (10.5*.65) = 6.825. (23% higher) Same as above, but increase AC by proficiency: 50% chance to hit, attack roll of 11-20 adds +0 to +9. Average damage on hit is 9, expected damage per attack (9 * .5) = 4.5 (18% lower) As the base damage goes up (say, larger weapons, barbarian rage bonus, etc.) the difference becomes larger. For all that, it's definitely in the range of playable. [/QUOTE]
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Armor as Damage Reduction
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