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General Tabletop Discussion
*Dungeons & Dragons
Armor as Damage Reduction
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<blockquote data-quote="dave2008" data-source="post: 6995029" data-attributes="member: 83242"><p>Yes and no. Since each DM only has to deal with the particular characters and combinations of characters of his or her players, he or she does not need to worry about all the possible issues that could occur. It greatly simplifies the process. In addition, as someone else pointed out, we made the change because it feels more natural to us (we have also modified hit points). We are not even overly concerned with balance.</p><p></p><p>Also, there is no lack of fun, in the process. I feel sorry for you if that is how you assume it would go down (my assumption is you are speaking from experience and not purely from oddly cynical speculation). In fact, it is because we are having fun playing a game that minor imbalances are virtually irrelevant. And , because we respect each other, we are all willing to say "oops, that is not working as intended, lets try something different."</p><p></p><p>For example, when we started using DR we said it applied to all damage except psychic and metal armor was only half as effective against cold attacks (unless it was magical armor). However, after playing a little while it just didn't feel right, so we made the switch mid combat and never looked back. No issue.</p><p></p><p>Another example, we don't have a monk in our party so I haven't had to deal with how DR would apply to a stunning blow. I could spend time figuring out how it would work, but why?</p></blockquote><p></p>
[QUOTE="dave2008, post: 6995029, member: 83242"] Yes and no. Since each DM only has to deal with the particular characters and combinations of characters of his or her players, he or she does not need to worry about all the possible issues that could occur. It greatly simplifies the process. In addition, as someone else pointed out, we made the change because it feels more natural to us (we have also modified hit points). We are not even overly concerned with balance. Also, there is no lack of fun, in the process. I feel sorry for you if that is how you assume it would go down (my assumption is you are speaking from experience and not purely from oddly cynical speculation). In fact, it is because we are having fun playing a game that minor imbalances are virtually irrelevant. And , because we respect each other, we are all willing to say "oops, that is not working as intended, lets try something different." For example, when we started using DR we said it applied to all damage except psychic and metal armor was only half as effective against cold attacks (unless it was magical armor). However, after playing a little while it just didn't feel right, so we made the switch mid combat and never looked back. No issue. Another example, we don't have a monk in our party so I haven't had to deal with how DR would apply to a stunning blow. I could spend time figuring out how it would work, but why? [/QUOTE]
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