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*Dungeons & Dragons
Armor as Damage Reduction
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<blockquote data-quote="Blue" data-source="post: 6995079" data-attributes="member: 20564"><p>Excellent! I'm glad you have a group that's mature and communicate.</p><p></p><p>I've seen problems. For something simple like "before me and Joe's PC were even and after the change he does more and I do less" is easy to fix moving forward. But I've played with players that didn't want to make a scene or were non-confrontational in real life whom would suffer in silence for weeks before bringing it up.</p><p></p><p>But even with a mature group I'd dread killing off a character and then getting hit with a "those creatures special attack worked wonky with how we reworked AC and I don't think they should have killed my character". At that point do you bring the character back to life? And what if that upsets another player, whom thinks it was a legit death?</p><p></p><p>If I'm redesigning subsystems for a game in progress I try to put in the time upfront to let it run smoothly. But not everyone cares, and it seems like you've got a great table that's not worried about it. Fantastic.</p><p></p><p></p><p></p><p>Oh, I agree. That's why I only posted very common situations that should come up in every game. Weapons vs. spells (point #1). Big & small attacks (points 2-4). Might come up the same night, maybe even the same combat. Seems like the minimum bar to make sure that the math works.</p></blockquote><p></p>
[QUOTE="Blue, post: 6995079, member: 20564"] Excellent! I'm glad you have a group that's mature and communicate. I've seen problems. For something simple like "before me and Joe's PC were even and after the change he does more and I do less" is easy to fix moving forward. But I've played with players that didn't want to make a scene or were non-confrontational in real life whom would suffer in silence for weeks before bringing it up. But even with a mature group I'd dread killing off a character and then getting hit with a "those creatures special attack worked wonky with how we reworked AC and I don't think they should have killed my character". At that point do you bring the character back to life? And what if that upsets another player, whom thinks it was a legit death? If I'm redesigning subsystems for a game in progress I try to put in the time upfront to let it run smoothly. But not everyone cares, and it seems like you've got a great table that's not worried about it. Fantastic. Oh, I agree. That's why I only posted very common situations that should come up in every game. Weapons vs. spells (point #1). Big & small attacks (points 2-4). Might come up the same night, maybe even the same combat. Seems like the minimum bar to make sure that the math works. [/QUOTE]
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Armor as Damage Reduction
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