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General Tabletop Discussion
*Dungeons & Dragons
Armor as Damage Reduction
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<blockquote data-quote="Sorcerers Apprentice" data-source="post: 6996273" data-attributes="member: 6854936"><p>In real melee combat armor definitely has a huge effect on the chance to "hit". Fighting doesn't just involve 2 people banging on each other, but trying to get past the other's defences to land a hit on a vulnerable area. If your opponent has a vulnerable body part covered by armor then there's simply no point in attacking it, you have to try something else. Since the defender has fewer weak points to defend he can concentrate his defensive manouvers to cover those areas, so hitting him will be harder. On the other side, if you are wearing armor then that gives you more leeway in what kind of offensive manouvers you can use without leaving yourself dangerously exposed, and having more options in combat makes attacking easier.</p><p></p><p>This is of course for combat between trained humanods. Fighting in armor will work very different against unintelligent beasts who keep ineffectually attacking armored body parts because they don't understand what it is, and especially against extra big opponents whose attacks are so strong they go through human armor like paper. And then you add elemental and magical attacks to the mix.</p><p></p><p>So in short I think that coming up with another armor system that actually makes more sense that the current AC system without having to rewrite the entire combat rules is going to be impossible.</p></blockquote><p></p>
[QUOTE="Sorcerers Apprentice, post: 6996273, member: 6854936"] In real melee combat armor definitely has a huge effect on the chance to "hit". Fighting doesn't just involve 2 people banging on each other, but trying to get past the other's defences to land a hit on a vulnerable area. If your opponent has a vulnerable body part covered by armor then there's simply no point in attacking it, you have to try something else. Since the defender has fewer weak points to defend he can concentrate his defensive manouvers to cover those areas, so hitting him will be harder. On the other side, if you are wearing armor then that gives you more leeway in what kind of offensive manouvers you can use without leaving yourself dangerously exposed, and having more options in combat makes attacking easier. This is of course for combat between trained humanods. Fighting in armor will work very different against unintelligent beasts who keep ineffectually attacking armored body parts because they don't understand what it is, and especially against extra big opponents whose attacks are so strong they go through human armor like paper. And then you add elemental and magical attacks to the mix. So in short I think that coming up with another armor system that actually makes more sense that the current AC system without having to rewrite the entire combat rules is going to be impossible. [/QUOTE]
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Armor as Damage Reduction
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