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Armor as Damage Reduction
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<blockquote data-quote="Ilbranteloth" data-source="post: 6997378" data-attributes="member: 6778044"><p>Generally, chainmail was worn over some sort of padded undergarment, that also provided further protection. The reality is also that it did help considerably against bludgeoning damage because of the effect of spreading the blow across a wider area due to both the chain and the padding. I wasn't at the point where I felt that it was enough to give full resistance, and I didn't want to get into the DR approach.</p><p></p><p>Interestingly, a bastard sword or longsword could also be used as a bludgeoning weapon. Pictures and writings from the era show a technique where the knight held the sword by the blade and used it as a bludgeoning weapon using the cross guard or hilt to deal the blow.</p><p></p><p>As for the sword blow itself causing bludgeoning damage, that gets into some complications that I don't really want to worry about. The armors that provide resistance are essentially acknowledging that, because most like the weapon isn't penetrating the armor. </p><p></p><p>However, a great sword bypasses the immunity (it becomes resistance) because of the weight, and also because it is used in more of a chopping than cutting attack. In addition, the Dueling feat, for example, reduces the immunity or resistance by one as well, to reflect the training you have for using the weapon.</p><p></p><p>Part of the goal of the system is to provide some better reasoning for selecting certain weapons or feats. As a result, even though a longsword can be used as a piercing weapon, I'm tempted to restrict that capability to somebody with the proper training (feat) rather than just all people wielding longswords. Introducing the resistance, but making it so everybody can bypass it anyway is sort of pointless.</p><p></p><p>I also have a called shot system, and encourage players to take advantage of it regularly. Head shots are still rare, because the AC is 5 points higher. That is, the base AC for a head or limb in my campaign is 15, and if you're wearing a metal helmet it's a 19 AC. The called shot is at -5 and imposes disadvantage (although you can eliminate the disadvantage). So it's much more difficult until you get to higher levels. They are most effective against opponents that are lower level than you, but if they aren't wearing a helmet, then the AC may be the same or less than the rest of them, and without resistance or immunity to any attacks. I'd recommend a helmet.</p></blockquote><p></p>
[QUOTE="Ilbranteloth, post: 6997378, member: 6778044"] Generally, chainmail was worn over some sort of padded undergarment, that also provided further protection. The reality is also that it did help considerably against bludgeoning damage because of the effect of spreading the blow across a wider area due to both the chain and the padding. I wasn't at the point where I felt that it was enough to give full resistance, and I didn't want to get into the DR approach. Interestingly, a bastard sword or longsword could also be used as a bludgeoning weapon. Pictures and writings from the era show a technique where the knight held the sword by the blade and used it as a bludgeoning weapon using the cross guard or hilt to deal the blow. As for the sword blow itself causing bludgeoning damage, that gets into some complications that I don't really want to worry about. The armors that provide resistance are essentially acknowledging that, because most like the weapon isn't penetrating the armor. However, a great sword bypasses the immunity (it becomes resistance) because of the weight, and also because it is used in more of a chopping than cutting attack. In addition, the Dueling feat, for example, reduces the immunity or resistance by one as well, to reflect the training you have for using the weapon. Part of the goal of the system is to provide some better reasoning for selecting certain weapons or feats. As a result, even though a longsword can be used as a piercing weapon, I'm tempted to restrict that capability to somebody with the proper training (feat) rather than just all people wielding longswords. Introducing the resistance, but making it so everybody can bypass it anyway is sort of pointless. I also have a called shot system, and encourage players to take advantage of it regularly. Head shots are still rare, because the AC is 5 points higher. That is, the base AC for a head or limb in my campaign is 15, and if you're wearing a metal helmet it's a 19 AC. The called shot is at -5 and imposes disadvantage (although you can eliminate the disadvantage). So it's much more difficult until you get to higher levels. They are most effective against opponents that are lower level than you, but if they aren't wearing a helmet, then the AC may be the same or less than the rest of them, and without resistance or immunity to any attacks. I'd recommend a helmet. [/QUOTE]
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