The_Gneech
Explorer
For various reasons, I am looking at ways to tweak D&D a bit more in the sword-and-sorcery direction. However, I also want to stick to the core rules for the most part, largely because I want to be able to use E-Tools. (If there was character generation software for Conan OGL, I'd just go ahead and use that.)
Anyway, I'm looking at Armor as DR and Defense Bonus as possible variations, and I'd like to hear people's experiences with them.
What appears to me to be a likely ramification of these rules is that fighters are not just better at combat than non-fighters, they're much better. Fighters are harder to hit than other classes (because of the high Defense) and can soak up the most damage (due to the ability to use high-DR armor).
Is this the case? If so, what can be done to mitigate that?
-The Gneech
Anyway, I'm looking at Armor as DR and Defense Bonus as possible variations, and I'd like to hear people's experiences with them.
What appears to me to be a likely ramification of these rules is that fighters are not just better at combat than non-fighters, they're much better. Fighters are harder to hit than other classes (because of the high Defense) and can soak up the most damage (due to the ability to use high-DR armor).
Is this the case? If so, what can be done to mitigate that?
-The Gneech
