punkorange
First Post
Our group is using the armor bonus as damage conversion rule from UA. Do any of you use it, like it, suggest something different?
I like the fact that my players can now defeat people without murdering them. Also, I don't have armor convert damage from flames, shock, or other magical damage.
Do you all have any suggestions for making this system a bit easier to maintain. All of my players now deal normal damage plus some kind of magical affect with it, and It is a pain dealing with shock/flame/etc different than normal damage.
I like the fact that my players can now defeat people without murdering them. Also, I don't have armor convert damage from flames, shock, or other magical damage.
Do you all have any suggestions for making this system a bit easier to maintain. All of my players now deal normal damage plus some kind of magical affect with it, and It is a pain dealing with shock/flame/etc different than normal damage.