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Armor converting hpt damage to Subdual
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<blockquote data-quote="CuriousBard" data-source="post: 19654" data-attributes="member: 1923"><p>CdG means Coup de Grace. The only way to die by Subdual damage is to fall unconscious and have your enemy Coup you.</p><p></p><p>One thing that I've noticed also with accumulating Subdual Damage, is the rediculous amounts of it that you can gain.</p><p></p><p>I'll expound on that:</p><p></p><p>Our Barbarian in the party was facing off against a Troll. He's wearing BreastPlate armor that gives him +5 to the AC and will degrade the first 5 points of incoming damage from hpt damage to Subdual. Now a troll that hits with both claws and a bite can effectively do 3d6+15 (not including Rend damage). The Barbarian was somewhere around 20hpts and suffering from 18 Subdual damage. He was also in the midst of a Rage (which was accounting for 8 of his 20 hpts). The Troll hits and does somewhere in the neighborhood of 20pts of damage in total. 15 of that is taken as subdual so how he's up to 38 subdual and down to 15 hpts. He goes unconscious, comes out of his Rage and hpts drop to 7. So now he has 7hpts, but has 38 Subdual points of damage.</p><p></p><p>My question then becomes.......just how many pts of subdual can a person have before it begins to become actual damage? I mean technically I could punch someone unconscious.....but if I kept going, I could eventually beat them to death. The rules, as far as I can tell, don't take that into account. It could be feasible to be lying unconscious with 1hpt and 100 subdual points. Does this make sense?</p><p></p><p>To solve this, I'm thinking of 'capping' Subdual damage at some level. Maybe once a person goes unconscious, they begin taking 1hpt of actual damage in place of 2 subdual pts on any Round AFTER the one in which they dropped unconscious.</p><p></p><p>Then again I really don't want to bog things down with rules and math. I could be just as happy to declare Medium armor as having a DR of 1 and Heavy armor as having a DR of 2. Then just forgetting this whole Downgrading Damage thing. lol</p></blockquote><p></p>
[QUOTE="CuriousBard, post: 19654, member: 1923"] CdG means Coup de Grace. The only way to die by Subdual damage is to fall unconscious and have your enemy Coup you. One thing that I've noticed also with accumulating Subdual Damage, is the rediculous amounts of it that you can gain. I'll expound on that: Our Barbarian in the party was facing off against a Troll. He's wearing BreastPlate armor that gives him +5 to the AC and will degrade the first 5 points of incoming damage from hpt damage to Subdual. Now a troll that hits with both claws and a bite can effectively do 3d6+15 (not including Rend damage). The Barbarian was somewhere around 20hpts and suffering from 18 Subdual damage. He was also in the midst of a Rage (which was accounting for 8 of his 20 hpts). The Troll hits and does somewhere in the neighborhood of 20pts of damage in total. 15 of that is taken as subdual so how he's up to 38 subdual and down to 15 hpts. He goes unconscious, comes out of his Rage and hpts drop to 7. So now he has 7hpts, but has 38 Subdual points of damage. My question then becomes.......just how many pts of subdual can a person have before it begins to become actual damage? I mean technically I could punch someone unconscious.....but if I kept going, I could eventually beat them to death. The rules, as far as I can tell, don't take that into account. It could be feasible to be lying unconscious with 1hpt and 100 subdual points. Does this make sense? To solve this, I'm thinking of 'capping' Subdual damage at some level. Maybe once a person goes unconscious, they begin taking 1hpt of actual damage in place of 2 subdual pts on any Round AFTER the one in which they dropped unconscious. Then again I really don't want to bog things down with rules and math. I could be just as happy to declare Medium armor as having a DR of 1 and Heavy armor as having a DR of 2. Then just forgetting this whole Downgrading Damage thing. lol [/QUOTE]
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