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Armor converting hpt damage to Subdual
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<blockquote data-quote="Dristram" data-source="post: 35660" data-attributes="member: 1639"><p>Hey CuriousBard,</p><p></p><p>We've been discussing this idea for a while in my gaming group and couldn't find something that worked. You solved our dilemma with simply having the DR represent subdual damage instead of no damage! But, our system works a bit differently than yours. Here's how.</p><p></p><p>1) Armor and Natural Armor no longer provide a bonus to AC. Instead they just provide DR like you listed.</p><p>REASONS</p><p>- We figured your going to get hit just as often with armor as without. It's just that the armor provides protection, ala DR.</p><p>1) We've adopted a sort of "Defense Bonus" to AC. All it is, is the Reflex Save goes towards your AC.</p><p>REASONS</p><p>- It just made sense to us that the Reflex ability to <em>dodge</em> out of the way should apply to combat. This also allows the Feat, Lightening Reflexes, to affect AC. Who wants that Feat now <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p>- And we liked the Defense Bonus idea of SW and were desperately trying to find a way to incorporate it into D&D without having to change much. We like this now because it's simple. Reflex Bonus essentially equals Defense Bonus.</p><p></p><p>We playtested it last night and it seemed to work just fine. Oh, and guess what? It was implemented just in time. They fought trolls <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>So, thanks! Your idea got us past our hurtle <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Dristram, post: 35660, member: 1639"] Hey CuriousBard, We've been discussing this idea for a while in my gaming group and couldn't find something that worked. You solved our dilemma with simply having the DR represent subdual damage instead of no damage! But, our system works a bit differently than yours. Here's how. 1) Armor and Natural Armor no longer provide a bonus to AC. Instead they just provide DR like you listed. REASONS - We figured your going to get hit just as often with armor as without. It's just that the armor provides protection, ala DR. 1) We've adopted a sort of "Defense Bonus" to AC. All it is, is the Reflex Save goes towards your AC. REASONS - It just made sense to us that the Reflex ability to [i]dodge[/i] out of the way should apply to combat. This also allows the Feat, Lightening Reflexes, to affect AC. Who wants that Feat now ;) - And we liked the Defense Bonus idea of SW and were desperately trying to find a way to incorporate it into D&D without having to change much. We like this now because it's simple. Reflex Bonus essentially equals Defense Bonus. We playtested it last night and it seemed to work just fine. Oh, and guess what? It was implemented just in time. They fought trolls :D So, thanks! Your idea got us past our hurtle :) [/QUOTE]
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