Aereas
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Armor of Guardianship
The Armor of Guardianship is a mithril full plate +5 capable of repairing itself.
Hardness 25; 95hp
Armor Class 26: Unlike traditional armor this one requires you to go through it before you can get to its wearer. However, it is capable of deflecting attacks as well, if not better, than normal armors, especialy cause its wearer is almost always in motion!
Fast Healing(Ex): The Armor of Guardianship is suffused with the very essence of life allowing it to repair itself at a rapid rate, regaining lost hit points at the rate of 1 per round, regrowing lost sections if needed.
Protectors touch(Ex): So long as the armor has at least 1 hit point remaining it will put itself in the way of any attack targeted at the wearer.
Shield wearer(Sp): When the wearer of this armor would be dealt damage by a non-targeting attack this ability triggers transfering some damage to the armor instead of the wearer. Half of the damage from all wounds and attacks (including that dealt by special abilities) that deal hit point damage is transfered to the armor instead (odd damae going to the armor). This ability functions just like the shield other spell except there is no bonus to AC or saves granted and it only works on attacks that deal damage without targeting the wearer.
Retributive backlash(Su): Whenever the armor is damaged by an attack that targets it (or was meant for its wearer) it releases some of its infused magic in a spray of elemental damage. For every 3 points of damage the armor takes it releases enough energy to cause 1 point of damage to all within a 15 foot cone (IE...If the armor receives 17 damage from one attack after hardness then it releases enough to deal all within range 5 damage). The type of energy it releases can be fire, acid, cold, or electricity; chosen upon creation.
NOTES:
I determined the AC with the following formula - Base AC (10) + Full plate +5 AC bonus (+14) + the wearers Dex as permited by armor (+3 Max Dex bonus on Mithril full plate) + Size category of armor (-1 as its built for a large creature) = 26
While fast healing normally doesn't allow you to regrow lost limbs in this case I assumed it would allow the armor to regrow to full shape since armor functions the same until destroyed.
Now for the big questions:
1) Mithril full plate +5 would cost 35,500. Just how much would the rest of the enchantments boost the cost by? I'm guessing it will cost close to 100,000 if not more but I am unsure as to how to go about pricing some of those abilities.
2) For the retributive backlash I have been pondering a couple methods, and I wanted to hear opinions on how to better work this ability:
a) Every 10 damage deals 1d6 damage with a save for half.
b) Leaving damage as is but allowing a save for half.
c) Leaving like it is but foregoing the save since its not much damage (31 at most in this case)
Thanks in advance for any help you can offer.
The Armor of Guardianship is a mithril full plate +5 capable of repairing itself.
Hardness 25; 95hp
Armor Class 26: Unlike traditional armor this one requires you to go through it before you can get to its wearer. However, it is capable of deflecting attacks as well, if not better, than normal armors, especialy cause its wearer is almost always in motion!
Fast Healing(Ex): The Armor of Guardianship is suffused with the very essence of life allowing it to repair itself at a rapid rate, regaining lost hit points at the rate of 1 per round, regrowing lost sections if needed.
Protectors touch(Ex): So long as the armor has at least 1 hit point remaining it will put itself in the way of any attack targeted at the wearer.
Shield wearer(Sp): When the wearer of this armor would be dealt damage by a non-targeting attack this ability triggers transfering some damage to the armor instead of the wearer. Half of the damage from all wounds and attacks (including that dealt by special abilities) that deal hit point damage is transfered to the armor instead (odd damae going to the armor). This ability functions just like the shield other spell except there is no bonus to AC or saves granted and it only works on attacks that deal damage without targeting the wearer.
Retributive backlash(Su): Whenever the armor is damaged by an attack that targets it (or was meant for its wearer) it releases some of its infused magic in a spray of elemental damage. For every 3 points of damage the armor takes it releases enough energy to cause 1 point of damage to all within a 15 foot cone (IE...If the armor receives 17 damage from one attack after hardness then it releases enough to deal all within range 5 damage). The type of energy it releases can be fire, acid, cold, or electricity; chosen upon creation.
NOTES:
I determined the AC with the following formula - Base AC (10) + Full plate +5 AC bonus (+14) + the wearers Dex as permited by armor (+3 Max Dex bonus on Mithril full plate) + Size category of armor (-1 as its built for a large creature) = 26
While fast healing normally doesn't allow you to regrow lost limbs in this case I assumed it would allow the armor to regrow to full shape since armor functions the same until destroyed.
Now for the big questions:
1) Mithril full plate +5 would cost 35,500. Just how much would the rest of the enchantments boost the cost by? I'm guessing it will cost close to 100,000 if not more but I am unsure as to how to go about pricing some of those abilities.
2) For the retributive backlash I have been pondering a couple methods, and I wanted to hear opinions on how to better work this ability:
a) Every 10 damage deals 1d6 damage with a save for half.
b) Leaving damage as is but allowing a save for half.
c) Leaving like it is but foregoing the save since its not much damage (31 at most in this case)
Thanks in advance for any help you can offer.