Armor of Sacrifice + Dreadnought PP

Obryn

Hero
So let me see if I get this straight. :) My group just hit paragon level. The Fighter has Armor of Sacrifice that he will probably never get rid of. It has an at-will power that you can grab a condition from an adjacent ally as a minor action, and take it on yourself. You just don't get to save until next round.

It's a great power, and it's about to get moreso. He picked up the Dreadnought PP, which is amazingly good. One of its biggest perks is that they can - as a free action, not necessarily on their own turn - spend 10 hp and negate any condition that a save can end.

So, um... Is this actually as great a combo as it seems? I mean the guy has about 120 HP as it stands...

-O
 

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It is good. I don't feel like it is cray game breaking good, or DM needs a nerfbat good, but I can see it having some good utility.

The reason I think it is limited is the action cost. You can, as a fighter, almost always spare a minor action. Move actions occasionally. That means you can do this 1/round generally.

Let's say you are caught in an effect that applies daze (save ends) to your entire party. You can immediately end it for 10 HP, and then on your turn use your three actions to take dazed from your companions, and end those for 30 more HP. You have just negated one attack for 40 HP. Think of that as the wizard just attacking you for 40 damage and a stun effect. Not a terribly bad trade for him.

Those are my thoughts on it, anyways.

jay
 

So let me see if I get this straight. :) My group just hit paragon level. The Fighter has Armor of Sacrifice that he will probably never get rid of. It has an at-will power that you can grab a condition from an adjacent ally as a minor action, and take it on yourself. You just don't get to save until next round.

It's a great power, and it's about to get moreso. He picked up the Dreadnought PP, which is amazingly good. One of its biggest perks is that they can - as a free action, not necessarily on their own turn - spend 10 hp and negate any condition that a save can end.

So, um... Is this actually as great a combo as it seems? I mean the guy has about 120 HP as it stands...

-O

I dont think its the armor, its the dreadnought.

I intend to get either firstborn of moradin or dreadnought, so i have spent some time considering it.

I personally think its well balanced and 10HP per condition is huge in the long run. The PP gives you 10 "free" HP making you technicaly able to get rid of 1 effect per combat for free (compared to ther fighter PP). From that on he will miss the 10HP packs, trust me.

And on the roleplay side I ask: have he been using this armor to help his conrades even without beig able to get rid of the effects? If so, why not reward him?;)

@Turtlejay: don't forget he would have to be adjacent to all his allies to do such thing. Usually in my group I stay a bit away from my conrades during fights with perilous close/area attacks. (I try to drive the breath weapons and such to the other direction).:cool:
 

Yep, he loves his Armor of Sacrifice. He figures it fits right in, and uses it a LOT.

I'm not insanely worried about it, given the range requirements, but my party has two Leaders - a Taclord and an Artificer. 20 or 30 HP here or there is pretty much nothing. :)

-O
 

It's kind of odd. When my Dreadnaught fighter in my party started up, it was before we knew that there was an errata. When he was able to wrack up a considerable number of temporary hit points, it was incredibly difficult to properly challenge.
Now though, 10 hit points to end an effect is easy. But we're playing level 16 paragons now. They are up against multiple opponents, all of whom can land one or two lasting effects each. So, now he has to choose which one of the two or three effects he's got on him a round. It starts to add up pretty quickly.
And my party has a warlord and a cleric. I tell you, they run out of healing pretty quickly if the fighter just flippantly removes effects.
 

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