And a few of your examples need direct attention...
Dimwhit said:
Spring attack: You could move 30' in, take an attack, then move back out (though you would still get an AoO).
Avoiding the AoO is probably
the biggest advantage for taking this feat. Spring attack is neat, but easily dealt with. I admit this isn't one of my biggest contentions. In fact, I think it's one of your strongest arguments. Especially if combined with a reach weapon. But for 10k+ gp (and that's
minimum), I still don't think it's unreasonable.
Dimwhit said:
Quick Draw: No need if you get the extra MEA to draw a weapon.
I don't mind it. Again, quick draw isn't a big deal to me. IME, most people carry their weapons around anyway. They still can't draw until their action. Unlike combining Quick Draw with Combat Reflexes.
Dimwhit said:
Being tripped or knocked down won't affect you as much, since you can stand back up with your extra MEA and still get a full round in.
Except that you can't stand up until your action. Being knocked down is still a bad thing. Sure, standing up and getting a full-round is nice. That's why you paid 10k+ gp, right?
Dimwhit said:
Dismounting is now virtually free (there's a feat in KoK that makes it a free action).
How is that any different than having a +19 skill check? At some point, dismounting is free for anyone who wants it. Again, this is a 10k+ gp item. By the time someone gets this, they can do stuff like this anyway.
Dimwhit said:
And there are a number of spells that can benefit. For example, flaming sphere can now be redirected without losing your full round.
This still doesn't let the caster cast two spells per round. They just get to move while also directing the spell and taking an action. Nice, but I'll bet the player still wants to be
hasted.
