Crothian
First Post
Spyritwind said:Although I don't see anything wrong with adding house rules to helmets I'm not sure what this would accomplish besides realism. Let me explain.
Fighters and paladins being the most likely candidates to wear heavy armor have so few skill points and neither spot or listen is a class skill for them so they are not likely to have much of a spot or listen bonus anyway.
Characters with these skills as class skills are typicaly limited to medium, or light armor anyway and will more likely have skill ranks in one or the other. All this will do I think is make the tank of the party even more deaf and blind. If the party is realying on the rouge or ranger to notice danger these characters will still be able to do that anyway.
I'm not sure if it's official or unofficial, but I think the creators didn't want to make an issue of helmets so as to allow characters the choice of whether or not they wanted to wear one based solely on looks.
Improving defense vs criticals, or other AC bonuses based on certain situations doesn't sound too bad though for the differences in spot and listen.
From my games, I doubt I could get people to wear helmets with this rule. Spot and Listen checks are very important. We've even had people use Skill Focuses on them because they are cross class skills and very difficult to get.