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General Tabletop Discussion
*Dungeons & Dragons
Armour as Damage Threshold
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<blockquote data-quote="Oofta" data-source="post: 8639423" data-attributes="member: 6801845"><p>It depends on how complex you want to get with rules. Really good armor is pretty much impenetrable by normal weapons. You could do damage through concussive force, but a lot of times it simply came down to wrestling the target to the ground (or your opponent collapsing from exhaustion) and finding a gap in the armor.</p><p></p><p>So that horde of [insert relatively low level enemy] could wrestle the target to the ground and pull off the target's helmet in order to kill them. Is that something you want to model? Fighters in full plate were like tanks of their day. Virtually unstoppable if they had supporting troops but can be overwhelmed by numbers. Not sure how to model that.</p><p></p><p>Take two CR 8 monsters as an example, a hydra and a frost giant. The hydra does 10 damage per hit but has 5+ attacks. A frost giant has 2 attacks doing 25 points of damage each. Assuming exploding dice only applies on a crit, it helps a little but probably not enough.</p><p></p><p>It's an interesting idea and I'm sure other systems work well enough, I'm just not sure how to make it work for D&D's assumptions.</p></blockquote><p></p>
[QUOTE="Oofta, post: 8639423, member: 6801845"] It depends on how complex you want to get with rules. Really good armor is pretty much impenetrable by normal weapons. You could do damage through concussive force, but a lot of times it simply came down to wrestling the target to the ground (or your opponent collapsing from exhaustion) and finding a gap in the armor. So that horde of [insert relatively low level enemy] could wrestle the target to the ground and pull off the target's helmet in order to kill them. Is that something you want to model? Fighters in full plate were like tanks of their day. Virtually unstoppable if they had supporting troops but can be overwhelmed by numbers. Not sure how to model that. Take two CR 8 monsters as an example, a hydra and a frost giant. The hydra does 10 damage per hit but has 5+ attacks. A frost giant has 2 attacks doing 25 points of damage each. Assuming exploding dice only applies on a crit, it helps a little but probably not enough. It's an interesting idea and I'm sure other systems work well enough, I'm just not sure how to make it work for D&D's assumptions. [/QUOTE]
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Armour as Damage Threshold
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