ElPsyCongroo
Explorer
Damage rolls that do not beat Threshold value are negated , those that beat said value do full unmitigated damage.
Not sure what values would be best as of yet but this adds some difference between being unarmoured or armoured in fullplate.
As a test example:
Damage Threshold = Armour AC ÷ 2
Full Plate = 18÷2 = 9DT
Ancient Red Dragon (Natural Armour) = 22÷2= 11DT
Mage Armor =13÷2 = 6DT
Would you make it less more, calculate it differently?
Not sure what values would be best as of yet but this adds some difference between being unarmoured or armoured in fullplate.
As a test example:
Damage Threshold = Armour AC ÷ 2
Full Plate = 18÷2 = 9DT
Ancient Red Dragon (Natural Armour) = 22÷2= 11DT
Mage Armor =13÷2 = 6DT
Would you make it less more, calculate it differently?